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#ifndef _IMAGEPNG_H_INCLUDED_
#define _IMAGEPNG_H_INCLUDED_
#include "ImageGL.h"
class ImagePNG : public ImageGL
{
public:
ImagePNG();
virtual ~ImagePNG();
virtual void Load(const string& nameImage);
private:
};
#endif // _IMAGEPNG_H_INCLUDED_
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After working in the software industry for many years, I've started my own
games company that specialises in strategy games for mobile platforms.