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Texture Atlas Maker

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4.94/5 (16 votes)
1 Apr 2012BSD6 min read 142K   7K   55  
A utility to create texture atlases for 2D OpenGL games
public abstract class TextureSize
{
	protected int width;
	protected int height;
	protected int maxSize;
	protected int minSize;
	public void setMaxSize(int maxSize)
	{
		this.maxSize = maxSize;
	}
	public TextureSize(int maxSize)
	{
		this.width = 0;
		this.height = 0;
		this.maxSize = maxSize;
		this.minSize = 32;
	}
	public int getNumPixels()
	{
		return width*height;
	}
	public boolean isMaxSize()
	{
		return width == maxSize && height == maxSize; 
	}
	public boolean isMinSize()
	{
		return width == minSize && height == minSize; 
	}
	protected void checkMax()
	{
		if (width > maxSize)
			width = maxSize;
		if (height > maxSize)
			height = maxSize;			
	}
	protected void checkMin()
	{
		if (width < minSize)
			width = minSize;
		if (height < minSize)
			height = minSize;			
	}
	public int getHeight()
	{
		return height;
	}
	public void setHeight(int height)
	{
		this.height = height;
	}
	public void setSize(int width, int height)
	{
		this.width = width;
		this.height = height;
	}
	public int getWidth()
	{
		return width;
	}
	public void setWidth(int width)
	{
		this.width = width;
	}
	abstract public void inc();
	abstract public void dec();
	abstract public void getNextSizeFits(int pixelsReq, int maxWidth, int maxHeight);
	abstract public boolean isNPOT();
}

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License

This article, along with any associated source code and files, is licensed under The BSD License


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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