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Creating a Window - Building a 3D Engine

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7 Feb 2009CPOL4 min read 50.5K   2K   35  
This article describes the creation of an OpenGL window or OpenGL control with C# and Tao Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AGE_Engine3D.Math;
using AGE_Engine3D.Spatial;

namespace AGE_Engine3D.HUD
{
    public class FrameRate:ISpatialNode
    {


        public Matrix_44 WorldTransform { get; set; }
        public Matrix_44 LocalTransform { get; set; }
        public bool IsVisable { get; set; }

        public void NowScale(Vector3Df vScale)
        {

        }
        public void NowMove(Vector3Df vDelta)
        {

        }
        public void NowRotate(Vector3Df vAxis, float DeltaAngle)
        {
         
        }
        public void NowRotate(float First_The_Xaxis_Angle, float Next_The_Yaxis_Angle, float Finnaly_The_Zaxis_Angle)
        {

        }
        public void Reset_Default()
        {

        }
        public void RenderOpenGL()
        {

        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Engineer Lea+Elliott, Inc.
United States United States
I am a licensed Electrical Engineer at Lea+Elliott, Inc. We specialize in the planning, procurement and implementation of transportation systems, with special emphasis on automated and emerging technologies.

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