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AAC Encode

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17 Feb 2012CPOL3 min read 66.9K   5K   27  
Raw Audio data is encoded to AAC compression using ffmmpeg library.
/*
 * The Video Decode and Presentation API for UNIX (VDPAU) is used for
 * hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1.
 *
 * Copyright (C) 2008 NVIDIA
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVCODEC_VDPAU_H
#define AVCODEC_VDPAU_H

/**
 * @defgroup Decoder VDPAU Decoder and Renderer
 *
 * VDPAU hardware acceleration has two modules
 * - VDPAU decoding
 * - VDPAU presentation
 *
 * The VDPAU decoding module parses all headers using FFmpeg
 * parsing mechanisms and uses VDPAU for the actual decoding.
 *
 * As per the current implementation, the actual decoding
 * and rendering (API calls) are done as part of the VDPAU
 * presentation (vo_vdpau.c) module.
 *
 * @defgroup  VDPAU_Decoding VDPAU Decoding
 * @ingroup Decoder
 * @{
 */

#include <vdpau/vdpau.h>
#include <vdpau/vdpau_x11.h>

/** @brief The videoSurface is used for rendering. */
#define FF_VDPAU_STATE_USED_FOR_RENDER 1

/**
 * @brief The videoSurface is needed for reference/prediction.
 * The codec manipulates this.
 */
#define FF_VDPAU_STATE_USED_FOR_REFERENCE 2

/**
 * @brief This structure is used as a callback between the FFmpeg
 * decoder (vd_) and presentation (vo_) module.
 * This is used for defining a video frame containing surface,
 * picture parameter, bitstream information etc which are passed
 * between the FFmpeg decoder and its clients.
 */
struct vdpau_render_state {
    VdpVideoSurface surface; ///< Used as rendered surface, never changed.

    int state; ///< Holds FF_VDPAU_STATE_* values.

    /** Describe size/location of the compressed video data.
        Set to 0 when freeing bitstream_buffers. */
    int bitstream_buffers_allocated;
    int bitstream_buffers_used;
    /** The user is responsible for freeing this buffer using av_freep(). */
    VdpBitstreamBuffer *bitstream_buffers;

    /** picture parameter information for all supported codecs */
    union VdpPictureInfo {
        VdpPictureInfoH264        h264;
        VdpPictureInfoMPEG1Or2    mpeg;
        VdpPictureInfoVC1          vc1;
        VdpPictureInfoMPEG4Part2 mpeg4;
    } info;
};

/* @}*/

#endif /* AVCODEC_VDPAU_H */

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) 3k Techonologies
United States United States
Suresh Potluri has worked in Windows device drivers, Solid experience in NDIS Layer, developed many NDIS Miniport drivers. Extensive experience in developing NDIS miniport drivers, building WHQL/DTM setup, clearing all WHQL/DTM tests, and subsequently getting device signature/logo process for the developed drivers. He also was also solely responsible for debugging traps and blue screens for a number of years.
he also worked on many PCI based boards, developed Board support packages, Vx-Works firmware for Power PC, firmware for ARM based boards for Wireless LAN devices.

he is interested in Embedded, NDIS, MPEG.

Previously worked in Tandberg TV, Sunnyvale, Chlesio Communications, Sunnyvale, Hellosoft, Hyderabad.

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