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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "MultiLang.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNAMIC(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_WM_SETFOCUS()
ON_COMMAND(ID_LANGUAGE_DEFAULT, OnLanguageDefault)
ON_COMMAND(ID_LANGUAGE_ENGLISH, OnLanguageEnglish)
ON_COMMAND(ID_LANGUAGE_GERMAN, OnLanguageGerman)
ON_COMMAND(ID_LANGUAGE_FRENCH, OnLanguageFrench)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
m_bLoadedDLL = FALSE;
m_pMenuNew = NULL;
}
CMainFrame::~CMainFrame()
{
// Just tidy up
if(m_pMenuNew)
delete m_pMenuNew;
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
// create a view to occupy the client area of the frame
if (!m_wndView.Create(NULL, NULL, AFX_WS_DEFAULT_VIEW,
CRect(0, 0, 0, 0), this, AFX_IDW_PANE_FIRST, NULL))
{
TRACE0("Failed to create view window\n");
return -1;
}
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.dwExStyle &= ~WS_EX_CLIENTEDGE;
cs.lpszClass = AfxRegisterWndClass(0);
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnSetFocus(CWnd* /*pOldWnd*/)
{
// forward focus to the view window
m_wndView.SetFocus();
}
BOOL CMainFrame::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo)
{
// let the view have first crack at the command
if (m_wndView.OnCmdMsg(nID, nCode, pExtra, pHandlerInfo))
return TRUE;
// otherwise, do default handling
return CFrameWnd::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}
void CMainFrame::OnLanguageDefault()
{
SetLanguage(Default);
}
void CMainFrame::OnLanguageEnglish()
{
SetLanguage(English);
}
void CMainFrame::OnLanguageFrench()
{
SetLanguage(French);
}
void CMainFrame::OnLanguageGerman()
{
SetLanguage(German);
}
/**
*
* Simple error report to somewhere
*
* szMessage [IN] Our message
* dwLastErro [IN] The error number
*
*/
void CMainFrame::ReportError(LPCTSTR szMessage, DWORD dwLastError)
{
CString strError = _T("");
strError.Format(_T("%s %d\n"), szMessage, dwLastError);
AfxMessageBox(strError);
}
/**
*
* Change the language
*
* nLanguage [IN] The new language
*
*/
void CMainFrame::SetLanguage(LANGUAGES nLanguage)
{
CString strBuffer = _T("");
HINSTANCE hInst = NULL;
LCID lcid = NULL;
// Free the resource Libray, we check one is loaded because
// of problems with 98, not needed NT/XP
if(m_bLoadedDLL)
{
if(!FreeLibrary(AfxGetResourceHandle()))
ReportError(_T("FreeLibrary(AfxGetResourceHandle())"), GetLastError());
// Reset to English i.e. the default language
AfxSetResourceHandle(AfxGetInstanceHandle());
}
if(nLanguage == Default)
{
lcid= GetThreadLocale();
// We only want the low order 8 bits
lcid &= 0xFF;
// Evaluate what the locale is and map onto the languages we have
//
switch(lcid)
{
default:
case LANG_ENGLISH:
nLanguage = English;
break;
case LANG_FRENCH:
nLanguage = French;
break;
case LANG_GERMAN:
nLanguage = German;
break;
}
}
// Load the relevant resource DLL
switch(nLanguage)
{
case French:
hInst = LoadLibrary(_T("LangFRA.dll"));
break;
case German:
hInst = LoadLibrary(_T("LangGER.dll"));
break;
}
// If we have succesfully loaded a resource DLL, use it, otherwise
// load the resources from the EXE
if(hInst)
{
AfxSetResourceHandle(hInst);
m_bLoadedDLL = TRUE;
}
else
{
AfxSetResourceHandle(AfxGetInstanceHandle());
m_bLoadedDLL = FALSE;
}
// we MUST get a handle to the menu in the Mainframe
// YOU may need to use a pointer to the Frame:-
// CMainFrame* pFrame = (CMainFrame *) AfxGetApp()->m_pMainWnd;
// i.e. pFrame->GetMenu()
// pFrame->m_hMenu()
//
// Or without using CMainFrame, using Win32 calls
// HMENU hMenu= ::GetMenu(AfxGetApp()->m_pMainWnd->GetSafeHwnd());
// CMenu *pMenuCurrent = CMenu::FromHandle(hMenu);
CMenu *pMenuCurrent = GetMenu();
// Create a new menu instance, we need to use this in SetMenu
m_pMenuNew = new CMenu;
// has the menu changed?
// m_hMenuDefault is the default menu resource for this frame see AFXWIN.H
if(pMenuCurrent->m_hMenu != m_hMenuDefault)
{
// Destroy the "New" menu and delete the resource
// We, after all created it!
pMenuCurrent->DestroyMenu();
delete pMenuCurrent;
}
// Load our new resource, menu and
m_pMenuNew->LoadMenu(IDR_MAINFRAME);
// Displauy the new menu
SetMenu(m_pMenuNew);
// Update any other text strings that are displayed
// e.g. The Status bar
strBuffer.LoadString(AFX_IDS_IDLEMESSAGE);
m_wndStatusBar.SetPaneText(0, strBuffer);
// Our view, force a repaint to update the text
m_wndView.Invalidate();
}
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Ted wrote his first program c. 1972, and has been writing software professionally since 1975. For his sins he has been a user of Visual C++ from version 1.0 days.
On the odd days that he leaves his PC he is into walking in the Peak District, but tends to get waylaid at the lunch time pub.