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CConnectSoc::OnClose(int 10053) line 56
CAsyncSocket::DoCallBack(unsigned int 684, long 658833440) line 735
CSocket::ProcessAuxQueue() line 1011
CSocketWnd::OnSocketNotify(unsigned int 684, long 658833440) line 1315
CWnd::OnWndMsg(unsigned int 883, unsigned int 684, long 658833440, long * 0x0176fdbc) line 1785 + 17 bytes
CWnd::WindowProc(unsigned int 883, unsigned int 684, long 658833440) line 1555 + 30 bytes
AfxCallWndProc(CWnd * 0x004127c0 {CSocketWnd hWnd=0x000636a2}, HWND__ * 0x000636a2, unsigned int 883, unsigned int 684, long 658833440) line 217 + 26 bytes
AfxWndProc(HWND__ * 0x000636a2, unsigned int 883, unsigned int 684, long 658833440) line 371
AfxWndProcBase(HWND__ * 0x000636a2, unsigned int 883, unsigned int 684, long 658833440) line 203 + 21 bytes
DispatchMessageWorker@8 + 135 bytes
DispatchMessageA@4 + 11 bytes
CWinThread::PumpMessage() line 864
CWinThread::Run() line 480 + 11 bytes
_AfxThreadEntry(void * 0x0012fa90) line 126 + 11 bytes
_threadstartex(void * 0x004123b0) line 212 + 13 bytes
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I've been an embedded software developer for 34 years - almost as long as electronic system manufacturers began using microprocessors for real-time controllers. In more recent years, I have been using Microsoft Visual Basic/C++ Studio to create GUIs to test embedded system code developed by myself or other team members. Much of this code was developed using free code found on this web site.