Click here to Skip to main content
15,884,388 members
Articles / Multimedia / OpenGL

Simple OpenGL Test Framework

Rate me:
Please Sign up or sign in to vote.
4.95/5 (14 votes)
4 Mar 2009CPOL5 min read 104.4K   6.6K   62  
A simple OpenGL framework for fast prototyping of OpenGL and game applications
/*
 * Copyright 2006 Sony Computer Entertainment Inc.
 *
 * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this 
 * file except in compliance with the License. You may obtain a copy of the License at:
 * http://research.scea.com/scea_shared_source_license.html
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License 
 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or 
 * implied. See the License for the specific language governing permissions and limitations under the 
 * License. 
 */

#ifndef __DAE_ARRAY_TYPES_H__
#define __DAE_ARRAY_TYPES_H__

#include <dae/daeTypes.h>
#include <dae/daeArray.h>
typedef daeTArray<daeInt> daeIntArray;
typedef daeTArray<daeUInt> daeUIntArray;
typedef daeTArray<daeFloat> daeFloatArray;
typedef daeTArray<daeEnum> daeEnumArray;
typedef daeTArray<daeString> daeStringArray;
typedef daeTArray<daeChar> daeCharArray;
typedef daeTArray<daeBool> daeBoolArray;
typedef daeTArray<daeDouble> daeDoubleArray;
typedef daeTArray<daeLong> daeLongArray;
typedef daeTArray<daeShort> daeShortArray;

#endif //__DAE_ARRAY_TYPES_H__

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
United States United States
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions