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A Fast Version of Conway's Game of Life with Thread and DirectX Draw

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14 Apr 2009CPOL4 min read 57K   904   30  
A fast version of Conway's Game of Life with thread and DirectX draw
// ChildFrm.h : interface of the CChildFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_CHILDFRM_H__9BEA4581_3F7A_4208_8BD5_BD7F6ABA8679__INCLUDED_)
#define AFX_CHILDFRM_H__9BEA4581_3F7A_4208_8BD5_BD7F6ABA8679__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


class CChildFrame : public CMDIChildWnd
{
	DECLARE_DYNCREATE(CChildFrame)
public:
	CChildFrame();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CChildFrame)
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CChildFrame();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

// Generated message map functions
protected:
	//{{AFX_MSG(CChildFrame)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CHILDFRM_H__9BEA4581_3F7A_4208_8BD5_BD7F6ABA8679__INCLUDED_)

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Founder SmartTick Software Inc.
Canada Canada
Jerry Jiang(BOLIANG JIANG)

A passionate software developer since 1992

Education:Master of Computer Science.

jerry@smarttick.com

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