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// SortAndLifeDoc.cpp : implementation of the CSortAndLifeDoc class
//
#include "stdafx.h"
#include "SortAndLife.h"
#include "SortAndLifeDoc.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
int CSortAndLifeDoc::m_bDocNumber = 0;
/////////////////////////////////////////////////////////////////////////////
// CSortAndLifeDoc
IMPLEMENT_DYNCREATE(CSortAndLifeDoc, CDocument)
BEGIN_MESSAGE_MAP(CSortAndLifeDoc, CDocument)
//{{AFX_MSG_MAP(CSortAndLifeDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSortAndLifeDoc construction/destruction
CSortAndLifeDoc::CSortAndLifeDoc()
{
// TODO: add one-time construction code here
m_barColor = RGB(255,10,80);
m_cellColor = RGB(10,255,80);
m_nSleep = 20;
m_bGrid = FALSE;
InitializeCriticalSection(&m_cr);
GetRandomNumberArray(&m_nNumberArray,CONST_INT_BARNUMBER);
initializeCellLife();
if(m_bDocNumber==0)
{
((CMainFrame *)AfxGetApp()->GetMainWnd())->m_wndToolBar.GetToolBarCtrl().HideButton(ID_BUTTON_SPEEDUP,FALSE);
((CMainFrame *)AfxGetApp()->GetMainWnd())->m_wndToolBar.GetToolBarCtrl().HideButton(ID_BUTTON_SLOWDOWN,FALSE);
((CMainFrame *)AfxGetApp()->GetMainWnd())->m_wndToolBar.GetToolBarCtrl().HideButton(ID_BUTTON_COLOR,FALSE);
((CMainFrame *)AfxGetApp()->GetMainWnd())->m_wndToolBar.GetToolBarCtrl().HideButton(ID_BUTTON_START,FALSE);
((CMainFrame *)AfxGetApp()->GetMainWnd())->m_wndToolBar.GetToolBarCtrl().HideButton(ID_BUTTON_SEED,FALSE);
}
m_bDocNumber++;
}
CSortAndLifeDoc::~CSortAndLifeDoc()
{
m_bDocNumber--;
if(m_bDocNumber <= 0)
{
((CMainFrame *)AfxGetApp()->GetMainWnd())->m_wndToolBar.GetToolBarCtrl().HideButton(ID_BUTTON_START,TRUE);
((CMainFrame *)AfxGetApp()->GetMainWnd())->m_wndToolBar.GetToolBarCtrl().HideButton(ID_BUTTON_SEED,TRUE);
((CMainFrame *)AfxGetApp()->GetMainWnd())->m_wndToolBar.GetToolBarCtrl().HideButton(ID_BUTTON_SPEEDUP,TRUE);
((CMainFrame *)AfxGetApp()->GetMainWnd())->m_wndToolBar.GetToolBarCtrl().HideButton(ID_BUTTON_SLOWDOWN,TRUE);
((CMainFrame *)AfxGetApp()->GetMainWnd())->m_wndToolBar.GetToolBarCtrl().HideButton(ID_BUTTON_COLOR,TRUE);
}
DeleteCriticalSection(&m_cr);
}
BOOL CSortAndLifeDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CSortAndLifeDoc serialization
void CSortAndLifeDoc::Serialize(CArchive& ar)
{
int i,j;
if (ar.IsStoring())
{
ar << m_nSleep;
ar << m_cellColor;
ar << m_barColor;
for( i=0; i<CONST_INT_BARNUMBER; i++)
ar << m_nNumberArray[i];
for(i=0; i<CONST_INT_GRIDNUMBER; i++)
for( j=0; j<CONST_INT_GRIDNUMBER; j++)
ar << m_cCellArray[i][j];
ar << m_bGrid;
// TODO: add storing code here
}
else
{
ar >> m_nSleep;
ar >> m_cellColor;
ar >> m_barColor;
for(i=0; i<CONST_INT_BARNUMBER; i++)
ar >> m_nNumberArray[i];
for( i=0; i<CONST_INT_GRIDNUMBER; i++)
for(j=0; j<CONST_INT_GRIDNUMBER; j++)
ar >> m_cCellArray[i][j];
ar >> m_bGrid;
// TODO: add loading code here
}
}
/////////////////////////////////////////////////////////////////////////////
// CSortAndLifeDoc diagnostics
#ifdef _DEBUG
void CSortAndLifeDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CSortAndLifeDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CSortAndLifeDoc commands
void CSortAndLifeDoc::SetNewRandom()
{
GetRandomNumberArray(&m_nNumberArray,CONST_INT_BARNUMBER);
initializeCellLife();
}
void CSortAndLifeDoc::GetRandomNumberArray(void *m_nNumberArray,int nSize)
{
int *pArray = (int *)m_nNumberArray;
for(int i = 0; i < nSize;i++)
{
pArray[i] = rand()%CONST_INT_BARNUMBER;
if(pArray[i] <= 0)
pArray[i] = 1;
}
}
void CSortAndLifeDoc::Clear()
{
LockData();
memset(m_cCellArray,0,sizeof(m_cCellArray));
UnLockData();
}
void CSortAndLifeDoc::CreateCell(int x, int y)
{
if((x >= CONST_INT_GRIDNUMBER) || (y >= CONST_INT_GRIDNUMBER))
return;
LockData();
m_cCellArray[x][y] = !m_cCellArray[x][y];
UnLockData();
}
void CSortAndLifeDoc::initializeCellLife()
{
int z;
LockData();
for(int y=0; y<CONST_INT_GRIDNUMBER;y++)
{
for(int x=0;x<CONST_INT_GRIDNUMBER;x++)
{
z = (int) (10.0*rand()/RAND_MAX+1.0);
if(z < 10)
m_cCellArray[y][x] = 0;
else
m_cCellArray[y][x] = 1;
}
}
UnLockData();
}
void CSortAndLifeDoc::CopyArray(char *doubleArray)
{
memcpy(&m_cCellArray[0][0],doubleArray,CONST_INT_GRIDNUMBER*CONST_INT_GRIDNUMBER);
}
int CSortAndLifeDoc::Neighbors(int y,int x)
{
int sum=0,i;
if((x-1) >= 0)
{
for(i=y-1;i<=y+1;i++)
{
if((i >= 0) && (i < CONST_INT_GRIDNUMBER))
{
if(m_cCellArray[i][x-1])
sum++;
}
}
}
if((x+1)<(CONST_INT_GRIDNUMBER))
{
for(i=y-1;i <=y+1;i++)
{
if((i>=0) && (i < CONST_INT_GRIDNUMBER))
{
if(m_cCellArray[i][x+1])
sum++;
}
}
}
if((y-1) >= 0)
{
if(m_cCellArray[y-1][x])
sum++;
}
if((y+1) < CONST_INT_GRIDNUMBER)
{
if(m_cCellArray[y+1][x])
sum++;
}
return sum;
}
void CSortAndLifeDoc::StepGeneration()
{
int i, j, x;
LockData();
for(i=0;i<CONST_INT_GRIDNUMBER;i++)
{
for(j=0;j<CONST_INT_GRIDNUMBER;j++)
{
x = Neighbors(i,j);
if(m_cCellArray[i][j])
m_cShadowCellArray[i][j] = ((x == 2) || (x == 3)) ? 1 :0;
else
m_cShadowCellArray[i][j] = (x == 3) ? 1:0;
}
}
CopyArray(&m_cShadowCellArray[0][0]);
UnLockData();
}
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