Click here to Skip to main content
15,860,859 members
Articles / Desktop Programming / WPF

GoalBook - A Hybrid Smart Client

Rate me:
Please Sign up or sign in to vote.
4.86/5 (24 votes)
25 Sep 2009CPOL10 min read 78.6K   834   69  
A WPF hybrid smart client that synchronises your goals with the Toodledo online To-do service.
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.4016
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace GoalBook.Goals.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    public class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GoalBook.Goals.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Do you want to delete the selected goal?.
        /// </summary>
        public static string DeleteGoalMessageText {
            get {
                return ResourceManager.GetString("DeleteGoalMessageText", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Confirm Delete.
        /// </summary>
        public static string DeleteGoalText {
            get {
                return ResourceManager.GetString("DeleteGoalText", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Edit Goal.
        /// </summary>
        public static string EditGoal {
            get {
                return ResourceManager.GetString("EditGoal", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Show goals in level.
        /// </summary>
        public static string FilterHeaderText {
            get {
                return ResourceManager.GetString("FilterHeaderText", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Goal Description.
        /// </summary>
        public static string GroupGoalDescription {
            get {
                return ResourceManager.GetString("GroupGoalDescription", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Goal Level.
        /// </summary>
        public static string GroupGoalLevel {
            get {
                return ResourceManager.GetString("GroupGoalLevel", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Category.
        /// </summary>
        public static string LabelCategory {
            get {
                return ResourceManager.GetString("LabelCategory", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Contributes.
        /// </summary>
        public static string LabelContributes {
            get {
                return ResourceManager.GetString("LabelContributes", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Description.
        /// </summary>
        public static string LabelDescription {
            get {
                return ResourceManager.GetString("LabelDescription", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Goals.
        /// </summary>
        public static string LabelGoals {
            get {
                return ResourceManager.GetString("LabelGoals", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Level.
        /// </summary>
        public static string LabelLevel {
            get {
                return ResourceManager.GetString("LabelLevel", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Synchronisation pending.
        /// </summary>
        public static string LabelSyncRequired {
            get {
                return ResourceManager.GetString("LabelSyncRequired", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Title.
        /// </summary>
        public static string LabelTitle {
            get {
                return ResourceManager.GetString("LabelTitle", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Ctrl+N.
        /// </summary>
        public static string ModifierKeyControlN {
            get {
                return ResourceManager.GetString("ModifierKeyControlN", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Ctrl+Shift+G.
        /// </summary>
        public static string ModifierKeyControlShiftG {
            get {
                return ResourceManager.GetString("ModifierKeyControlShiftG", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to New Goal.
        /// </summary>
        public static string NewGoalDialogTitle {
            get {
                return ResourceManager.GetString("NewGoalDialogTitle", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Goal....
        /// </summary>
        public static string NewGoalMenuText {
            get {
                return ResourceManager.GetString("NewGoalMenuText", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Showing {0} goal{1} (of {2}).
        /// </summary>
        public static string StatusCountMessage {
            get {
                return ResourceManager.GetString("StatusCountMessage", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to s.
        /// </summary>
        public static string StatusCountPluralCharacter {
            get {
                return ResourceManager.GetString("StatusCountPluralCharacter", resourceCulture);
            }
        }
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
Australia Australia
I've been working as a software developer since 2000 and hold a Bachelor of Business degree from The Open Polytechnic of New Zealand. Computers are for people and I aim to build applications for people that they would want to use.

Comments and Discussions