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Add Crash Reporting to Your Applications with the CrashRpt Library

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19 Mar 2003BSD11 min read 740.5K   9.3K   336  
This article describes how to use the CrashRpt library to generate crash report for your application that can be debugged using WinDbg or VS.NET.
// CrashRpt.cpp : Defines the initialization routines for the DLL.
//

#include "stdafx.h"
#include "CrashRpt.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

//
//	Note!
//
//		If this DLL is dynamically linked against the MFC
//		DLLs, any functions exported from this DLL which
//		call into MFC must have the AFX_MANAGE_STATE macro
//		added at the very beginning of the function.
//
//		For example:
//
//		extern "C" BOOL PASCAL EXPORT ExportedFunction()
//		{
//			AFX_MANAGE_STATE(AfxGetStaticModuleState());
//			// normal function body here
//		}
//
//		It is very important that this macro appear in each
//		function, prior to any calls into MFC.  This means that
//		it must appear as the first statement within the 
//		function, even before any object variable declarations
//		as their constructors may generate calls into the MFC
//		DLL.
//
//		Please see MFC Technical Notes 33 and 58 for additional
//		details.
//

/////////////////////////////////////////////////////////////////////////////
// CCrashRptApp

BEGIN_MESSAGE_MAP(CCrashRptApp, CWinApp)
	//{{AFX_MSG_MAP(CCrashRptApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CCrashRptApp construction
#include "acrashdlg.h"
CCrashRptApp::CCrashRptApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CCrashRptApp object

CCrashRptApp theApp;

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License

This article, along with any associated source code and files, is licensed under The BSD License


Written By
Software Developer
United States United States
I have been developing Windows applications professionally since 1998. I currently live and work near Seattle, WA.

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