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SurfaceImageSource Manager: Connecting C# and DirectX/Direct2D using the WinRT/Metro SurfaceImageSource class, through a small C++ component

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21 Mar 2012CPOL2 min read 44.1K   1.3K   14  
SurfaceImageSource Manager is a C++ WinRT component making it easy to produce ready-to-use SurfaceImageSource instances, and then use DirectX or Direct2D to define their aspect in C# Metro applications.
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
  <Identity Name="603cbf02-bf54-4a3f-af01-d3c907717b45" Publisher="CN=Philippe" Version="1.0.0.0" ProcessorArchitecture="x86" />
  <Properties>
    <DisplayName>Tests</DisplayName>
    <PublisherDisplayName>Philippe</PublisherDisplayName>
    <Logo>Assets\StoreLogo.png</Logo>
    <Description>Tests</Description>
  </Properties>
  <Prerequisites>
    <OSMinVersion>6.2</OSMinVersion>
    <OSMaxVersionTested>6.2</OSMaxVersionTested>
  </Prerequisites>
  <Resources>
    <Resource Language="en-US" />
  </Resources>
  <Applications>
    <Application Id="App" Executable="Tests.exe" EntryPoint="Tests.App">
      <VisualElements DisplayName="Tests" Logo="Assets\Logo.png" SmallLogo="Assets\SmallLogo.png" Description="Tests" ForegroundText="light" BackgroundColor="#222222">
        <DefaultTile ShowName="allLogos" />
        <SplashScreen Image="Assets\SplashScreen.png" />
      </VisualElements>
    </Application>
  </Applications>
  <Capabilities>
    <Capability Name="internetClient" />
  </Capabilities>
  <Dependencies>
    <PackageDependency Name="Microsoft.VCLibs.110.Debug" MinVersion="11.0.0.0" />
  </Dependencies>
</Package>

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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France France
I am a freelance software engineer living in Paris, France.

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