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Posted 18 Jan 2003

Buffer Pool \ Object Pool

, 18 Jan 2003
An article on optimization of the use of dynamic memory.
// BufferPool.h: interface for the CBufferPool class.


#include "link.h"

//struct _SEGMENT;
typedef struct _SEGMENT *PSEGMENT;

class CBufferPool  
	virtual ~CBufferPool(){}
	bool  Create(	IN const unsigned int   nBufferSize,
					IN const unsigned int	nNumberOfBuffersInSegment,
					IN const unsigned int	nNumberOfSegmentsStrat,
					IN const unsigned int	nNumberOfSegmentsLowMark,
					IN const unsigned int	nNumberOfSegmentsHighMark = -1,
					IN const double			lfRatioForSegmentDeletion = 0.333);
	void* Allocate();
	void  Free(const void* pBuffer);

	void Destroy();

	bool AllocateSegment();
	void FreeSegment(IN PSEGMENT p_segment);

	//member variables
	DLINK			m_SegmentsListHead;

	unsigned int	m_nNumberOfBuffersInSegment;
	unsigned int	m_nNumberOfSegmentsStrat;
	unsigned int	m_nNumberOfSegmentsLowMark;
	unsigned int	m_nNumberOfSegmentsHighMark;
	unsigned int	m_nBufferSize;

	UINT			m_nNumberOfSegments;
	UINT			m_nFreeBuffers;

	PSEGMENT		m_pSegmentCandidateForDeletion;
	unsigned int	m_nCandidateDeletionLimit;

	CRITICAL_SECTION			m_CriticalSection;	

#endif //BUFFER_POOL_H

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About the Author

Uri Twig
Web Developer
Israel Israel
4 years expirience coding C++ with MFC & STL and coding C for Windows XP/2K internals (Drivers).

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