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using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.SqlClient;
using System.Threading;
namespace Master
{
/// <summary>
/// This is the job distributer.
/// </summary>
public class JobDistributer
{
/// <summary>
/// This is the proxy to the client.
/// </summary>
ServiceReference.JobPerformerClient jobPerformerClient
= new global::Master.ServiceReference.JobPerformerClient();
/// <summary>
/// This is the number of active threads in the system.
/// </summary>
private int threadCount = 0;
/// <summary>
/// This is the number of active threads in the system.
/// </summary>
public int ThreadCount
{
get
{
return threadCount;
}
}
/// <summary>
/// This tells if an error has occured in the processing.
/// </summary>
int hasErrorOccured = 0;
public int HasErrorOccured
{
get
{
return hasErrorOccured;
}
}
/// <summary>
/// The status of no error occured
/// </summary>
int statusNoError = 0;
/// <summary>
/// This is the init where the async registration takes place.
/// </summary>
public JobDistributer()
{
jobPerformerClient.SaveEntriesCompleted += new EventHandler<global::Master.ServiceReference.SaveEntriesCompletedEventArgs>(jobPerformerClient_SaveEntriesCompleted);
}
/// <summary>
/// This method is called when execution is completed.
/// </summary>
/// <param name="sender">This is the sender</param>
/// <param name="e">This is the result</param>
void jobPerformerClient_SaveEntriesCompleted(object sender, global::Master.ServiceReference.SaveEntriesCompletedEventArgs e)
{
//decrement the thread count
Interlocked.Decrement(ref threadCount);
//if an error has not occured
if (hasErrorOccured == 0)
{
//if an error took place then set the value as error occured.
if (e.Result == false)
{
Interlocked.Increment(ref hasErrorOccured);
}
}
}
/// <summary>
/// This method is called to execute request.
/// </summary>
/// <param name="fileId">The Id of the file.</param>
/// <param name="message">The message to be sent.</param>
/// <param name="count">The count.</param>
public void RequestExecution(int fileId,string message,int count)
{
//Increase the thread count
Interlocked.Increment(ref threadCount);
//call to save the message
jobPerformerClient.SaveEntriesAsync(fileId, message, count);
}
}
}
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