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namespace GameExample
{
partial class MainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
private System.Windows.Forms.MainMenu mainMenu1;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.mainMenu1 = new System.Windows.Forms.MainMenu();
this.SuspendLayout();
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.AutoScroll = true;
this.ClientSize = new System.Drawing.Size(527, 363);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Menu = this.mainMenu1;
this.Name = "MainForm";
this.Text = "Reversi";
this.ResumeLayout(false);
}
#endregion
}
}
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