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Posted 12 May 2009

Reversi for Windows Mobile

, 12 May 2009
The game Reversi for Windows Mobile using the Compact Framework.
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GameExample")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GameExample")]
[assembly: AssemblyCopyright("Copyright ©  2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e457fe65-cff6-4adb-ba64-51cbc78446f0")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
[assembly: AssemblyVersion("1.0.0.0")]

// Below attribute is to suppress FxCop warning "CA2232 : Microsoft.Usage : Add STAThreadAttribute to assembly"
// as Device app does not support STA thread.
[assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA2232:MarkWindowsFormsEntryPointsWithStaThread")]

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Ziad Elmalki
United States United States
No Biography provided

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