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Basic Curves And Surfaces Modeler

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18 Apr 2012CPOL3 min read 246.1K   16.4K   117  
A basic demo of modeling curves and surfaces in OpenGL.
// Surface.cpp: implementation of the CSurface class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"

#include "Surface.h"
#include "MMath.h"

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CSurface::CSurface()
{
	geomType = CSURFACE;
}

CSurface::~CSurface()
{

}

SurfaceType CSurface::Type() const
{
	return sType;
}

CVector3D CSurface::NormalAt(const double uPar, const double vPar)
{
	CPoint3D Po = PointAtPara(uPar, vPar);
	CPoint3D Pu = PointAtPara(uPar+0.000001, vPar);
	CPoint3D Pv = PointAtPara(uPar+0.000001, vPar+0.000001);
	CVector3D Vu(Po, Pu);
	CVector3D Vv(Po, Pv);
	CVector3D N = Vu^Vv;
	N.Normalize();
	return N;
}

bool CSurface::IsOfType(const SurfaceType& type) const
{
	SurfaceType typ = type;
	bool b = (sType == typ);
	return b;
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Product Manager Mahindra & Mahindra
India India
Sharjith is a Mechanical Engineer with strong passion for Automobiles, Aircrafts and Software development.

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