Click here to Skip to main content
15,880,392 members
Articles / Desktop Programming / MFC

Basic Curves And Surfaces Modeler

Rate me:
Please Sign up or sign in to vote.
4.17/5 (40 votes)
18 Apr 2012CPOL3 min read 246K   16.4K   117  
A basic demo of modeling curves and surfaces in OpenGL.
/*
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */
 
/***************************************************************************
 *            Point2D.h
 *
 *  Thu Jun 29 22:35:47 2006
 *  Copyright  2006  N. Sharjith
 *  sharjith@gmail.com
 ****************************************************************************/


#ifndef _POINT2D_H
#define _POINT2D_H


#include <iostream>
using namespace std;

#include "VKGeom.h"

#include "Geometry2D.h"


class CVector2D;
class COneAxis2D;

enum ORIENTATION 
{ 
	ORIENTED_CCW, 
	ORIENTED_CW, 
	ORIENTED_COLLINEAR 
};

enum CLASSIFICATION
{
	CLASSIFIED_LEFT,
	CLASSIFIED_RIGHT,
	CLASSIFIED_BEHIND,
	CLASSIFIED_BEYOND,
	CLASSIFIED_BETWEEN,
	CLASSIFIED_ORIGIN,
	CLASSIFIED_DESTINATION
};

class VKGEOM_API CPoint2D  : public CGeometry2D
{
    friend std::istream &operator>>(std::istream& , CPoint2D&);
    friend std::ostream &operator<<(std::ostream& , CPoint2D&);
    public:
    CPoint2D();
    CPoint2D(double, double);
    virtual ~CPoint2D();
    void SetParam(double, double);
    inline void SetX(double x) {itsX=x;}
    inline void SetY(double y) {itsY=y;}
    inline double GetX() const { return itsX; }
    inline double GetY() const { return itsY; }
    CPoint2D operator+(const CPoint2D&);
    CPoint2D operator+(const double&);
    CPoint2D operator-(const CPoint2D&);
    CPoint2D operator-(const double&);
    CPoint2D operator*(const double scale);
    CPoint2D operator/(const double scale);
    void operator+=(const CPoint2D&);
    void operator+=(const double&);
    void operator-=(const CPoint2D&);
    void operator-=(const double&);
    void operator*=(const double scale);
    void operator/=(const double scale);
    CPoint2D operator = (const CPoint2D& p);    
    double Distance(const CPoint2D&);
    
    double PolarAngle(const CPoint2D& P = CPoint2D::Origin()) const;
    bool operator == (const CPoint2D& p) const;
    ORIENTATION Orientation(const CPoint2D& P1, const CPoint2D& P2);
    CLASSIFICATION Classification(const CPoint2D& P1, const CPoint2D& P2);
    operator CVector2D();
    virtual void Translate(const COneAxis2D&, const double&);
    virtual void Translate(double dx, double dy);
    virtual void Translate(const CVector2D&);
    virtual void Translate(const CPoint2D&, const CPoint2D&);
    virtual void Rotate(const CPoint2D&, double);
    virtual void Scale(const CPoint2D&, double);
    virtual void Mirror(const CPoint2D&);
    virtual void Mirror(const COneAxis2D&);
    static CPoint2D Origin();
    private:
    double itsX;
    double itsY;
};

#endif /* _POINT2D_H */

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Product Manager Mahindra & Mahindra
India India
Sharjith is a Mechanical Engineer with strong passion for Automobiles, Aircrafts and Software development.

Comments and Discussions