/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/***************************************************************************
* AxisSystem.h
*
* Thu Jun 29 22:02:15 2006
* Copyright 2006 N. Sharjith
* sharjith@gmail.com
****************************************************************************/
#ifndef _AXISSYSTEM_H
#define _AXISSYSTEM_H
#include "VKGeom.h"
#include "Geometry.h"
#include "Point3D.h"
#include "Vector3D.h"
class CPoint3D;
class CVector3D;
class VKGEOM_API CAxisSystem : public CGeometry
{
public:
CAxisSystem();
CAxisSystem(const CPoint3D& Pos, const CVector3D& Dir, const CVector3D& XDir);
CAxisSystem(const CPoint3D& Pos, const CVector3D& Dir);
CAxisSystem(const CAxisSystem&);
~CAxisSystem();
void SetPosition(const CPoint3D& P);
void SetPosition(double x, double y, double z);
void SetDirection(const CVector3D& D);
void SetDirection(double dx, double dy, double dz);
void SetXDirection(const CVector3D& XD);
void SetXDirection(double dxx, double dxy, double dxz);
void SetYDirection(const CVector3D& YD);
void SetYDirection(double dyx, double dyy, double dyz);
inline CPoint3D GetPosition() const { return Position; }
inline CVector3D GetOrigin() const { return Origin; }
inline CVector3D GetDirection() const { return Direction; }
inline CVector3D GetXDirection() const { return XDirection; }
inline CVector3D GetYDirection() const { return YDirection; }
bool operator == (const CAxisSystem& C) const;
virtual void Translate(const COneAxis&, const double&);
virtual void Translate(double dx, double dy, double dz);
virtual void Translate(const CVector3D&);
virtual void Translate(const CPoint3D& P1, const CPoint3D& P2);
virtual void Rotate(const COneAxis&, double);
virtual void Scale(const CPoint3D&, double);
virtual void Mirror(const CPoint3D&);
virtual void Mirror(const COneAxis&);
virtual void Mirror(const CPlane&);
private:
CPoint3D Position;
CVector3D Origin;
CVector3D Direction;
CVector3D XDirection;
CVector3D YDirection;
};
#endif /* _AXISSYSTEM_H */