Click here to Skip to main content
15,896,118 members
Articles / Desktop Programming / MFC

Basic Curves And Surfaces Modeler

Rate me:
Please Sign up or sign in to vote.
4.17/5 (40 votes)
18 Apr 2012CPOL3 min read 248.7K   16.4K   117  
A basic demo of modeling curves and surfaces in OpenGL.
/*
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */
 
/***************************************************************************
 *            OneAxis.h
 *
 *  Thu Jun 29 22:30:18 2006
 *  Copyright  2006  N. Sharjith
 *  sharjith@gmail.com
 ****************************************************************************/


#ifndef _ONEAXIS_H
#define _ONEAXIS_H

#include "VKGeom.h"

#include "Geometry.h"
#include "Point3D.h"
#include "Vector3D.h"

class CPoint3D;
class CVector3D;

class VKGEOM_API COneAxis : public CGeometry  
{
public:
	COneAxis();
	COneAxis(const CPoint3D& Pos, const CVector3D& Dir);
	~COneAxis();
	void SetPosition(const CPoint3D& P);
	void SetPosition(double x, double y, double z);
	void SetDirection(const CVector3D& D);
	void SetDirection(double dx, double dy, double dz);
	CPoint3D GetPosition() const;
	CVector3D GetOrigin() const;
	CVector3D GetDirection() const;
	bool operator == (const COneAxis&) const;
	virtual void Translate(const COneAxis&, const double&);
	virtual void Translate(double dx, double dy, double dz);
	virtual void Translate(const CVector3D&);
	virtual void Translate(const CPoint3D&, const CPoint3D&);
	virtual void Rotate(const COneAxis&, double);
	virtual void Scale(const CPoint3D&, double);
	virtual void Mirror(const CPoint3D&);
	virtual void Mirror(const COneAxis&);
	virtual void Mirror(const CPlane&);
	static COneAxis OX();
	static COneAxis OY();
	static COneAxis OZ();
private:
	CPoint3D Position;
	CVector3D Origin;
	CVector3D Direction;
};

#endif /* _ONEAXIS_H */

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Product Manager Mahindra & Mahindra
India India
Sharjith is a Mechanical Engineer with strong passion for Automobiles, Aircrafts and Software development.

Comments and Discussions