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StL Data File Viewer

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5 Mar 2003CPOL2 min read 508.5K   14.7K   60  
A simple StereoLithography data file viewer.
//############################################################################

//  Author:	Sharjith Nair
//  Email:	sharjith_ssn@hotmail.com

// Program:	OpenGL, C++, MFC  StereoLithography Data File Viewer Application

//							Important Notice:

//	This Idea and the Application is Copyright(c) Sharjith Nair 2002, 2003.
//	You can freely use it as long as you credit me for it.

//	No guarantee/warranty is given on this app and I will not be responsible 
//	for any damage to you, your property or any other person from using it.
//	USE IT ON YOUR OWN RISK.

//	Thankyou
//	Sharjith Nair.

//#############################################################################

// Vector3d.h: interface for the CVector3d class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_VECTOR3D_H__DD3ABF1E_D4ED_4D0B_A32B_C5AD8CAFA517__INCLUDED_)
#define AFX_VECTOR3D_H__DD3ABF1E_D4ED_4D0B_A32B_C5AD8CAFA517__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Geometry.h"

class CPoint3D;
class CMatrix33;
class COneAxis;
class CPlane;

class CVector3D : public CGeometry  
{
public:
	CVector3D();
	CVector3D(double x, double y, double z);
	CVector3D(const CPoint3D&);
	CVector3D(const CVector3D&, const CVector3D&);
	CVector3D(const CPoint3D&, const CPoint3D&);
	~CVector3D();
	void SetX(double x){itsX = x;} //Set The X Component Value
	void SetY(double y){itsY = y;} //Set The Y Component Value
	void SetZ(double z){itsZ = z;} //Set The Z Component Value
	void SetParam(double x, double y, double z){itsX = x; itsY = y;itsZ = z;} //Set The X Y and Z Values
	double GetX() const {return itsX;}// Returns The X Component
	double GetY() const {return itsY;}// Returns The Y Component
	double GetZ() const {return itsZ;}// Returns The Z Component
	double Dot(const CVector3D &V1) const;//Calculate Dot Product
	double DotCross(const CVector3D &V1, const CVector3D &V2);//Calculate Scalar Triple Product
	void Cross(const CVector3D &V1);//Calculate Cross Product Of' this' And Other
	CVector3D Crossed(const CVector3D &V1) const;//Return The Cross Product Vector
	void CrossCross(const CVector3D &V1, const CVector3D &V2);//Calculate The Vector Triple Product
	CVector3D CrossCrossed(const CVector3D &V1, const CVector3D &V2);//Return Vector Triple Product
	void Reverse();//Reverse The Direction Of 'this'
	CVector3D Reversed();//Return The Reversed Vector Of 'this'
	CVector3D operator + (const CVector3D &V1);//Return Addition Of 'this' And Other
	void operator += (const CVector3D &V1);//Add Other To 'this'
	CVector3D operator - (const CVector3D &V1);//Return Subtraction Of 'this' And Other
	void operator -= (const CVector3D &V1);//Subtract Other From 'this'
	CVector3D operator * (const double &scalar);//Scalar Multiple With Other Vector
	CVector3D operator * (const CMatrix33& M);//Multiply With Matrix
	void operator *= (const double &scalar);//Multiply 'this' With Other
	void operator *= (const CMatrix33 &M);//Multiply 'this With Matrix
	CVector3D operator / (const double &scalar);//Scalar Division
	void operator /= (const double &scalar);//Divide 'this' By Scalar
	CVector3D operator ^ (const CVector3D &V1);//Return The Cross Product
	void operator ^= (const CVector3D &V1);//Calculate Cross Product Of' this' And Other
	double Magnitude() const;// Calculate 'this' Vector's Magnitude
	double SqrMagnitude() const;// Calculate 'this' Vector's Square Magnitude
	double CrossMagnitude(const CVector3D &V);// Calculate 'this' Vector's Cross Magnitude
	double CrossSqrMagnitude(const CVector3D &V1);// Calculate 'this' Vector's Cross Square Magnitude
	double Modulus();// Return Modulus
	CVector3D Unit();//Return Normalized Vector Of 'this'
	CPoint3D Point();//Return Component Triplet As Point
	double Angle(const CVector3D&) const;//Angle Bet'n 'this' And Other
	double Angle(const CVector3D&, const CVector3D&) const;//Angle Bet'n 'this' And Other WRT Direction
	bool IsNull() const;//Check For Null Vector
	bool IsParallel(const CVector3D&) const;//Check If Parallel To Other
	bool IsOpposite(const CVector3D&) const;//Check If Opposite Direction To Other
	bool IsNormal(const CVector3D&) const;//Check If Normal To Other
	bool operator == (const CVector3D& V) const;//Check Equality
	operator CPoint3D();//Convertion Cast To Point;
	void Print() const;//Print Values Of Components
	void Normalize();//Normalize 'this' Vector
	virtual void Translate(const COneAxis&, const double&);
	virtual void Translate(double dx, double dy, double dz);
	virtual void Translate(const CVector3D&);
	virtual void Translate(const CPoint3D&, const CPoint3D&);
	virtual void Rotate(const COneAxis&, double);
	virtual void Scale(const CPoint3D&, double);
	virtual void Mirror(const CPoint3D&);
	virtual void Mirror(const COneAxis&);
	virtual void Mirror(const CPlane&);
	static CVector3D Origin();
private:
	double itsX;
	double itsY;
	double itsZ;
};

#endif // !defined(AFX_VECTOR3D_H__DD3ABF1E_D4ED_4D0B_A32B_C5AD8CAFA517__INCLUDED_)

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Product Manager Mahindra & Mahindra
India India
Sharjith is a Mechanical Engineer with strong passion for Automobiles, Aircrafts and Software development.

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