Click here to Skip to main content
15,885,278 members
Articles / Desktop Programming / MFC

StL Data File Viewer

Rate me:
Please Sign up or sign in to vote.
4.87/5 (43 votes)
5 Mar 2003CPOL2 min read 510.7K   14.7K   60  
A simple StereoLithography data file viewer.
// Line3D.cpp: implementation of the CLine3D class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "Line3D.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CLine3D::CLine3D()
{
	cType = LINE;
}

CLine3D::CLine3D(const CPoint3D& sP, const CPoint3D& eP) : startPoint(sP), endPoint(eP)
{
	COneAxis Ax(sP, CVector3D(sP, eP));
	itsLocation = Ax;
	cType = LINE;
}

CLine3D::CLine3D(const CPoint3D& P, const CVector3D& V)
{
	CVector3D dir = V;
	CVector3D sv = dir.Unit() * -INFINITY;
	CVector3D ev = dir.Unit() * INFINITY;
	sv.SetParam(sv.GetX()+P.GetX(), sv.GetY()+P.GetY(), sv.GetZ()+P.GetZ());
	ev.SetParam(ev.GetX()+P.GetX(), ev.GetY()+P.GetY(), ev.GetZ()+P.GetZ());

	startPoint.SetParam(sv.GetX(), sv.GetY(), sv.GetZ());
	endPoint.SetParam(ev.GetX(), ev.GetY(), ev.GetZ());

	COneAxis Ax(startPoint, CVector3D(sv, ev));
	itsLocation = Ax;

	cType = LINE;
}

CLine3D::~CLine3D()
{
}

void CLine3D::Reverse()
{
	CPoint3D tPnt = startPoint;
	startPoint = endPoint;
	endPoint = tPnt;
}

CPoint3D CLine3D::PointAtPara(const double& par)
{
	double u;
	if (par < 0)
		u = 0;
	else if(par > 1)
		u = 1;
	else
		u = par;

	CPoint3D aPnt;
	aPnt = startPoint + (endPoint - startPoint) * u;
	return aPnt;
}

double CLine3D::FirstParameter() const
{
	return 0;
}

double CLine3D::LastParameter() const
{
	return 1;
}

bool CLine3D::IsClosed() const
{
	return false;
}

bool CLine3D::operator == (const CLine3D& L) const
{
	bool eq = (startPoint == L.StartPoint() && endPoint == L.EndPoint());
	return eq;
}

void CLine3D::operator = (const CLine3D& L)
{
	itsLocation = L.GetLocation();
	startPoint = L.StartPoint();
	endPoint = L.EndPoint();
}

CVector3D CLine3D::Direction() const
{
	CVector3D sv(startPoint);
	CVector3D ev(endPoint);
	CVector3D dir(sv, ev);
	return dir.Unit();
}

COneAxis CLine3D::GetLocation() const
{
	return itsLocation;
}

CVector3D CLine3D::NormalThrough(const CPoint3D& P)
{
	CPoint3D P3 = P;
	CPoint3D P1 = startPoint;
	double D = Distance(P3);
	D = 1/D;
	CVector3D N1 = Direction();
	CVector3D PV = CVector3D(P3 - P1);
	double dt = PV.Dot(N1);
	CVector3D N = (CVector3D(P3 - P1) - N1*(dt)) * D;
	return N;
}

double CLine3D::Distance(const CPoint3D& P)
{
	CPoint3D P3 = P;
	CPoint3D P1 = startPoint;
	CPoint3D P2 = endPoint;
	double x1, y1, z1, x2, y2, z2, x3, y3, z3;
	x1 = P1.GetX(); y1 = P1.GetY(); z1 = P1.GetZ();
	x2 = P2.GetX(); y2 = P2.GetY(); z2 = P2.GetZ();
	x3 = P3.GetX(); y3 = P3.GetY(); z3 = P3.GetZ();
	double L = P1.Distance(P2);
	L = 1/L;
	double D = L * (sqrt(pow((y3-y1)*(z2-z1)-(z3-z1)*(y2-y1),2)
		                +pow((z3-z1)*(x2-x1)-(x3-x1)*(z2-z1),2)
						+pow((x3-x1)*(y2-y1)-(y3-y1)*(x2-x1),2)));
	return D;
}

CPoint3D CLine3D::StartPoint() const
{
	return startPoint;
}

CPoint3D CLine3D::EndPoint() const
{
	return endPoint;
}

void CLine3D::Translate(const COneAxis& Ax, const double& amt)
{
	CGeometry::Translate(Ax, amt);
}

void CLine3D::Translate(double dx, double dy, double dz)
{
	startPoint.Translate(dx,dy,dz);
	endPoint.Translate(dx,dy,dz);
}

void CLine3D::Translate(const CVector3D& V)
{
	startPoint.Translate(V);
	endPoint.Translate(V);
}

CCurve* CLine3D::Copy() const
{
	CLine3D* L = new CLine3D(startPoint, endPoint);
	return L;
}

void CLine3D::Translate(const CPoint3D& P1, const CPoint3D& P2)
{
	startPoint.Translate(P1, P2);
	endPoint.Translate(P1, P2);
}

void CLine3D::Rotate(const COneAxis& Ax, double ang)
{
	startPoint.Rotate(Ax, ang);
	endPoint.Rotate(Ax, ang);
}

void CLine3D::Scale(const CPoint3D& P, double fact)
{
	startPoint.Scale(P, fact);
	endPoint.Scale(P, fact);
}

void CLine3D::Mirror(const CPoint3D& P)
{
	startPoint.Mirror(P);
	endPoint.Mirror(P);
}

void CLine3D::Mirror(const COneAxis& Ax)
{
	startPoint.Mirror(Ax);
	endPoint.Mirror(Ax);
}

void CLine3D::Mirror(const CPlane& Pln)
{
	startPoint.Mirror(Pln);
	endPoint.Mirror(Pln);
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Product Manager Mahindra & Mahindra
India India
Sharjith is a Mechanical Engineer with strong passion for Automobiles, Aircrafts and Software development.

Comments and Discussions