|
// EffectBrowserDlg.h : header file
//
#if !defined(AFX_EFFECTBROWSERDLG_H__124450A5_59BD_4FFB_B682_8E389A27E86B__INCLUDED_)
#define AFX_EFFECTBROWSERDLG_H__124450A5_59BD_4FFB_B682_8E389A27E86B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CEffectBrowserDlg dialog
class CEffectBrowserDlg : public CDialog
{
// Construction
public:
CEffectBrowserDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CEffectBrowserDlg)
enum { IDD = IDD_EFFECTBROWSER_DIALOG };
CListBox m_Effects;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEffectBrowserDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CEffectBrowserDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnDblclkEffects();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EFFECTBROWSERDLG_H__124450A5_59BD_4FFB_B682_8E389A27E86B__INCLUDED_)
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.
A list of licenses authors might use can be found here
I'm a self-employed IT Consultant specialising in software engineering and web application development. My experience includes .NET, ASP, C#/C/C++/Java/VB on Windows and UNIX platforms having started off as a games programmer working in 68000 assembler on the Atari ST and Commodore Amiga. My main hobbies are playing classical piano and tempting fate on my Kawasaki ZX9R!