namespace WarGameSimulation
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.lblPlayer1Deck = new System.Windows.Forms.Label();
this.lblPlayer2Deck = new System.Windows.Forms.Label();
this.lblGameStatus = new System.Windows.Forms.Label();
this.lblShuffledDeck = new System.Windows.Forms.Label();
this.lblGameStatusDsply = new System.Windows.Forms.Label();
this.lblPlayer2DeckDsply = new System.Windows.Forms.Label();
this.lblPlayer1DeckDsply = new System.Windows.Forms.Label();
this.lblShuffledDeckDsply = new System.Windows.Forms.Label();
this.btnNewGameStart = new System.Windows.Forms.Button();
this.btnAutoGameStart = new System.Windows.Forms.Button();
this.btnBattleManStart = new System.Windows.Forms.Button();
this.lblBattleDeck = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// lblPlayer1Deck
//
this.lblPlayer1Deck.AutoSize = true;
this.lblPlayer1Deck.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.lblPlayer1Deck.Location = new System.Drawing.Point(64, 120);
this.lblPlayer1Deck.Name = "lblPlayer1Deck";
this.lblPlayer1Deck.Size = new System.Drawing.Size(59, 15);
this.lblPlayer1Deck.TabIndex = 3;
this.lblPlayer1Deck.Text = "Player 1";
//
// lblPlayer2Deck
//
this.lblPlayer2Deck.AutoSize = true;
this.lblPlayer2Deck.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.lblPlayer2Deck.Location = new System.Drawing.Point(64, 167);
this.lblPlayer2Deck.Name = "lblPlayer2Deck";
this.lblPlayer2Deck.Size = new System.Drawing.Size(59, 15);
this.lblPlayer2Deck.TabIndex = 4;
this.lblPlayer2Deck.Text = "Player 2";
//
// lblGameStatus
//
this.lblGameStatus.AutoSize = true;
this.lblGameStatus.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.lblGameStatus.Location = new System.Drawing.Point(34, 261);
this.lblGameStatus.Name = "lblGameStatus";
this.lblGameStatus.Size = new System.Drawing.Size(89, 15);
this.lblGameStatus.TabIndex = 8;
this.lblGameStatus.Text = "Game Status";
//
// lblShuffledDeck
//
this.lblShuffledDeck.AutoSize = true;
this.lblShuffledDeck.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.lblShuffledDeck.Location = new System.Drawing.Point(27, 73);
this.lblShuffledDeck.Name = "lblShuffledDeck";
this.lblShuffledDeck.Size = new System.Drawing.Size(96, 15);
this.lblShuffledDeck.TabIndex = 9;
this.lblShuffledDeck.Text = "Shuffled Deck";
//
// lblGameStatusDsply
//
this.lblGameStatusDsply.AutoSize = true;
this.lblGameStatusDsply.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.lblGameStatusDsply.Location = new System.Drawing.Point(125, 261);
this.lblGameStatusDsply.Name = "lblGameStatusDsply";
this.lblGameStatusDsply.Size = new System.Drawing.Size(16, 15);
this.lblGameStatusDsply.TabIndex = 16;
this.lblGameStatusDsply.Text = "...";
//
// lblPlayer2DeckDsply
//
this.lblPlayer2DeckDsply.AutoSize = true;
this.lblPlayer2DeckDsply.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.lblPlayer2DeckDsply.Location = new System.Drawing.Point(125, 167);
this.lblPlayer2DeckDsply.MaximumSize = new System.Drawing.Size(700, 30);
this.lblPlayer2DeckDsply.Name = "lblPlayer2DeckDsply";
this.lblPlayer2DeckDsply.Size = new System.Drawing.Size(16, 15);
this.lblPlayer2DeckDsply.TabIndex = 14;
this.lblPlayer2DeckDsply.Text = "...";
//
// lblPlayer1DeckDsply
//
this.lblPlayer1DeckDsply.AutoSize = true;
this.lblPlayer1DeckDsply.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.lblPlayer1DeckDsply.Location = new System.Drawing.Point(125, 120);
this.lblPlayer1DeckDsply.MaximumSize = new System.Drawing.Size(700, 30);
this.lblPlayer1DeckDsply.Name = "lblPlayer1DeckDsply";
this.lblPlayer1DeckDsply.Size = new System.Drawing.Size(16, 15);
this.lblPlayer1DeckDsply.TabIndex = 13;
this.lblPlayer1DeckDsply.Text = "...";
//
// lblShuffledDeckDsply
//
this.lblShuffledDeckDsply.AutoSize = true;
this.lblShuffledDeckDsply.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.lblShuffledDeckDsply.Location = new System.Drawing.Point(125, 73);
this.lblShuffledDeckDsply.MaximumSize = new System.Drawing.Size(700, 30);
this.lblShuffledDeckDsply.Name = "lblShuffledDeckDsply";
this.lblShuffledDeckDsply.Size = new System.Drawing.Size(16, 15);
this.lblShuffledDeckDsply.TabIndex = 17;
this.lblShuffledDeckDsply.Text = "...";
//
// btnNewGameStart
//
this.btnNewGameStart.Location = new System.Drawing.Point(27, 24);
this.btnNewGameStart.Name = "btnNewGameStart";
this.btnNewGameStart.Size = new System.Drawing.Size(75, 23);
this.btnNewGameStart.TabIndex = 18;
this.btnNewGameStart.Text = "New Game";
this.btnNewGameStart.UseVisualStyleBackColor = true;
this.btnNewGameStart.Click += new System.EventHandler(this.btnNewGameStart_Click);
//
// btnAutoGameStart
//
this.btnAutoGameStart.Enabled = false;
this.btnAutoGameStart.Location = new System.Drawing.Point(119, 24);
this.btnAutoGameStart.Name = "btnAutoGameStart";
this.btnAutoGameStart.Size = new System.Drawing.Size(75, 23);
this.btnAutoGameStart.TabIndex = 19;
this.btnAutoGameStart.Text = "Auto Game";
this.btnAutoGameStart.UseVisualStyleBackColor = true;
this.btnAutoGameStart.Click += new System.EventHandler(this.btnAutoGameStart_Click);
//
// btnBattleManStart
//
this.btnBattleManStart.Enabled = false;
this.btnBattleManStart.Location = new System.Drawing.Point(211, 24);
this.btnBattleManStart.Name = "btnBattleManStart";
this.btnBattleManStart.Size = new System.Drawing.Size(75, 23);
this.btnBattleManStart.TabIndex = 20;
this.btnBattleManStart.Text = "Battle";
this.btnBattleManStart.UseVisualStyleBackColor = true;
this.btnBattleManStart.Click += new System.EventHandler(this.btnBattleManStart_Click);
//
// lblBattleDeck
//
this.lblBattleDeck.AutoSize = true;
this.lblBattleDeck.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.lblBattleDeck.Location = new System.Drawing.Point(125, 214);
this.lblBattleDeck.MaximumSize = new System.Drawing.Size(700, 30);
this.lblBattleDeck.Name = "lblBattleDeck";
this.lblBattleDeck.Size = new System.Drawing.Size(16, 15);
this.lblBattleDeck.TabIndex = 22;
this.lblBattleDeck.Text = "...";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label2.Location = new System.Drawing.Point(50, 214);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(73, 15);
this.label2.TabIndex = 21;
this.label2.Text = "War Cards";
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(867, 541);
this.Controls.Add(this.lblBattleDeck);
this.Controls.Add(this.label2);
this.Controls.Add(this.btnBattleManStart);
this.Controls.Add(this.btnAutoGameStart);
this.Controls.Add(this.btnNewGameStart);
this.Controls.Add(this.lblShuffledDeckDsply);
this.Controls.Add(this.lblGameStatusDsply);
this.Controls.Add(this.lblPlayer2DeckDsply);
this.Controls.Add(this.lblPlayer1DeckDsply);
this.Controls.Add(this.lblShuffledDeck);
this.Controls.Add(this.lblGameStatus);
this.Controls.Add(this.lblPlayer2Deck);
this.Controls.Add(this.lblPlayer1Deck);
this.Name = "Form1";
this.Text = "War Game Simulation";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label lblPlayer1Deck;
private System.Windows.Forms.Label lblPlayer2Deck;
private System.Windows.Forms.Label lblGameStatus;
private System.Windows.Forms.Label lblShuffledDeck;
private System.Windows.Forms.Label lblGameStatusDsply;
private System.Windows.Forms.Label lblPlayer2DeckDsply;
private System.Windows.Forms.Label lblPlayer1DeckDsply;
private System.Windows.Forms.Label lblShuffledDeckDsply;
private System.Windows.Forms.Button btnNewGameStart;
private System.Windows.Forms.Button btnAutoGameStart;
private System.Windows.Forms.Button btnBattleManStart;
private System.Windows.Forms.Label lblBattleDeck;
private System.Windows.Forms.Label label2;
}
}