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Grandiose Projects 3. Compatibility with Simulink

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8 Feb 2010CPOL23 min read 47.8K   5.9K   38  
Import of Simulink files
using System;
using System.Collections.Generic;
using System.Text;


using BaseTypes;
using FormulaEditor.Interfaces;

namespace FormulaEditor
{

    /// <summary>
    /// Elementary real constant
    /// </summary>
    public class ElementaryBrackets : IMultiVariableOperationAcceptor, IMultiVariableOperation, IDerivationOperation,
        ICloneable, IFormulaCreatorOperation
    {
        /// <summary>
        /// Return type
        /// </summary>
        private object type;


        /// <summary>
        /// The arity
        /// </summary>
        private int arity = 1;

        /// <summary>
        /// Formula object creator
        /// </summary>
        private IFormulaObjectCreator creator;

        /// <summary>
        /// Tree
        /// </summary>
        private ObjectFormulaTree tree;


        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="symbol">Operation symbol</param>
        public ElementaryBrackets(IFormulaObjectCreator creator)
        {
            this.creator = creator;
        }

        /// <summary>
        /// Clones itself
        /// </summary>
        /// <returns>A clone</returns>
        public object Clone()
        {
            ElementaryBrackets r = new ElementaryBrackets(creator);
            r.arity = arity;
            r.creator = creator;
            return r;
        }

        /// <summary>
        /// Creates formula
        /// </summary>
        /// <param name="tree">Operation tree</param>
        /// <param name="level">Formula level</param>
        /// <param name="sizes">Sizes of symbols</param>
        /// <returns>The formula</returns>
        public MathFormula CreateFormula(ObjectFormulaTree tree, byte level, int[] sizes)
        {
            MathFormula form = new MathFormula(level, sizes);
            IFormulaCreatorOperation op = tree[0].Operation as IFormulaCreatorOperation;
            MathFormula f = op.CreateFormula(tree[0], level, sizes);
            MathSymbol s = new BracketsSymbol();
            s.Append(form);
            form.First[0] = f;
            if (arity > 1)
            {
                IFormulaCreatorOperation opPower = tree[1].Operation as IFormulaCreatorOperation;
                MathFormula p = opPower.CreateFormula(tree[0], level, sizes);
                form.First[1] = p;
            }
            return form;
        }

        /// <summary>
        /// Operation priority
        /// </summary>
        public int OperationPriority
        {
            get
            {
                return (int)ElementaryOperationPriorities.Brackets;
            }
        }


        /// <summary>
        /// Calculates derivation
        /// </summary>
        /// <param name="tree">The function for derivation calculation</param>
        /// <param name="s">Derivation string</param>
        /// <returns>The derivation</returns>
        public ObjectFormulaTree Derivation(ObjectFormulaTree tree, string s)
        {
            if (arity == 1)
            {
                return DerivationPerformer.Derivation(tree[0], s);
            }
            IDerivationOperation pow =
                ElementaryFunctionsCreator.Object.GetPowerOperation(tree[0].ReturnType, tree[1].ReturnType)
                as IDerivationOperation;
            return pow.Derivation(tree, s);
        }


        /// <summary>
        /// Arity of this operation
        /// </summary>
        public int Arity
        {
            get
            {
                return arity;
            }
        }

        /// <summary>
        /// Calculates result of this operation
        /// </summary>
        public object this[object[] x]
        {
            get
            {
                if (arity == 1)
                {
                    return x[0];
                }
                double a = (double)x[0];
                double b = (double)x[1];
                return Math.Pow(a, b);
            }
        }

        /// <summary>
        /// Return type
        /// </summary>
        public object ReturnType
        {
            get
            {
                return type;
            }
        }

        /// <summary>
        /// The "is powered" sign
        /// </summary>
        public bool IsPowered
        {
            get
            {
                return true;
            }
        }



        /// <summary>
        /// Accepts operation
        /// </summary>
        /// <param name="type">Argument type</param>
        /// <returns>The operation</returns>
        public IObjectOperation Accept(object type)
        {
            this.type = type;
            return this;
        }

        /// <summary>
        /// Accepts operation
        /// </summary>
        /// <param name="types">Types of variables</param>
        /// <returns>Accepted operation</returns>
        public IObjectOperation Accept(object[] types)
        {
            type = types[0];
            arity = types.Length;
            if (arity > 1)
            {
                if (creator != null)
                {
                    IObjectOperation op = creator.GetPowerOperation(types[0], types[1]);
                    if (op != null)
                    {
                        return op;
                    }
                }
                foreach (object o in types)
                {
                    if (o != null & o is ArrayReturnType)
                    {
                        return null;
                    }
                }
            }
            return this;
        }


        /// <summary>
        /// Accepts operation
        /// </summary>
        /// <param name="symbol">The symbol</param>
        /// <returns>Accepted operation</returns>
        public IMultiVariableOperation AcceptOperation(MathSymbol symbol)
        {
            if (symbol is BracketsSymbol)
            {
                return this;
            }
            return null;
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Architect
Russian Federation Russian Federation
Ph. D. Petr Ivankov worked as scientific researcher at Russian Mission Control Centre since 1978 up to 2000. Now he is engaged by Aviation training simulators http://dinamika-avia.com/ . His additional interests are:

1) Noncommutative geometry

http://front.math.ucdavis.edu/author/P.Ivankov

2) Literary work (Russian only)

http://zhurnal.lib.ru/editors/3/3d_m/

3) Scientific articles
http://arxiv.org/find/all/1/au:+Ivankov_Petr/0/1/0/all/0/1

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