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Grandiose Projects 3. Compatibility with Simulink

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8 Feb 2010CPOL23 min read 47.8K   5.9K   38  
Import of Simulink files
using System;
using System.Collections.Generic;
using System.Text;

using CategoryTheory;
using Motion6D.Intrefaces;

namespace Motion6D
{
    public class Position : IPosition, IChildrenObject
    {

        #region Fields

        protected IReferenceFrame parent;

        protected double[] own = new double[] { 0, 0, 0 };

        protected double[] position = new double[3];

        protected object parameters;

        protected IAssociatedObject[] ch = new IAssociatedObject[1];

        #endregion

        #region Ctor

        protected Position()
        {
        }

        public Position(double[] position)
        {
            for (int i = 0; i < own.Length; i++)
            {
                own[i] = position[i];
            }
        }

        #endregion

        #region IPosition Members

        double[] IPosition.Position
        {
            get { return position; }
        }

        public virtual IReferenceFrame Parent
        {
            get
            {
                return parent;
            }
            set
            {
                parent = value;
            }
        }

        public virtual object Parameters
        {
            get
            {
                return parameters;
            }
            set
            {
                parameters = value;
                if (value is IAssociatedObject)
                {
                    IAssociatedObject ao = value as IAssociatedObject;
                    ch[0] = ao;
                }
            }
        }


        public virtual void Update()
        {
            Update(BaseFrame);
        }

        #endregion

        #region Specific Members

        protected virtual void Update(ReferenceFrame frame)
        {
            double[,] m = frame.Matrix;
            double[] p = frame.Position;
            for (int i = 0; i < p.Length; i++)
            {
                position[i] = p[i];
                for (int j = 0; j < own.Length; j++)
                {
                    position[i] += m[i, j] * own[j];
                }
            }
        }

        protected virtual ReferenceFrame BaseFrame
        {
            get
            {
                if (parent == null)
                {
                    return Motion6D.Motion6DFrame.Base;
                }
                return parent.Own;
            }
        }

        #endregion

        #region IChildrenObject Members

        IAssociatedObject[] IChildrenObject.Children
        {
            get { return ch; }
        }

        #endregion
    }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Architect
Russian Federation Russian Federation
Ph. D. Petr Ivankov worked as scientific researcher at Russian Mission Control Centre since 1978 up to 2000. Now he is engaged by Aviation training simulators http://dinamika-avia.com/ . His additional interests are:

1) Noncommutative geometry

http://front.math.ucdavis.edu/author/P.Ivankov

2) Literary work (Russian only)

http://zhurnal.lib.ru/editors/3/3d_m/

3) Scientific articles
http://arxiv.org/find/all/1/au:+Ivankov_Petr/0/1/0/all/0/1

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