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#if !defined(AFX_RANDOMFXSTATIC_H__159B4606_20C9_47AC_B2E0_4812A44720D9__INCLUDED_)
#define AFX_RANDOMFXSTATIC_H__159B4606_20C9_47AC_B2E0_4812A44720D9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// RandomFXStatic.h : header file
//
#include "CoolFXStatic.h"
/////////////////////////////////////////////////////////////////////////////
// CRandomFXStatic window
class CRandomFXStatic : public CCoolFXStatic
{
// Construction
public:
CRandomFXStatic(BOOL alwaysAnimate = FALSE);
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRandomFXStatic)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CRandomFXStatic();
public:
static int GetHighestSetBit(int num);
protected:
BOOL alwaysAnimate;
virtual void InitFX(HBITMAP hBitmap);
// Generated message map functions
protected:
//{{AFX_MSG(CRandomFXStatic)
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RANDOMFXSTATIC_H__159B4606_20C9_47AC_B2E0_4812A44720D9__INCLUDED_)
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