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The Time Machine

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9 May 2012CPOL6 min read 34.3K   1.2K   32  
Long time strategy of software design and development
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;

using CommonControls.Interfaces;

namespace CommonControls
{
    /// <summary>
    /// Preformer of tree operations
    /// </summary>
    public static class TreePerformer
    {

        /// <summary>
        /// Adds object
        /// </summary>
        /// <param name="o">Object</param>
        /// <param name="creator">Tree creator</param>
        /// <param name="tree">Tree</param>
        /// <returns>Active node</returns>
        public static TreeNode Add(object o, IChildrenCreator creator, TreeView tree)
        {
            string name = creator.GetObjectName(o);   
            TreeNode tn = new TreeNode(name);
            int im = creator.GetImageIndex(o);
            if (im >= 0)
            {
                tn.ImageIndex = im;
                tn.SelectedImageIndex = im;
            }
            tree.Nodes.Add(tn);
            tn.Tag = o;
            Add(tn, creator);
            return tn;
        }

        /// <summary>
        /// Adds object
        /// </summary>
        /// <param name="o">The object</param>
        /// <param name="creator">Children creator</param>
        /// <param name="parent">Parent node</param>
        /// <returns>Current node</returns>
        public static TreeNode Add(object o, IChildrenCreator creator, TreeNode parent)
        {
            string name = creator.GetObjectName(o);
            TreeNode tn = new TreeNode(name);
            int im = creator.GetImageIndex(o);
            if (im >= 0)
            {
                tn.ImageIndex = im;
                tn.SelectedImageIndex = im;
            }
            parent.Nodes.Add(tn);
            tn.Tag = o;
            Add(tn, creator);
            return tn;
        }


        /// <summary>
        /// Adds crerator
        /// </summary>
        /// <param name="parent">Parent node</param>
        /// <param name="creator">Creator</param>
        public static void Add(TreeNode parent, IChildrenCreator creator)
        {
            if (parent.Tag == null)
            {
                return;
            }
            object o = parent.Tag;
            if (creator == null)
            {
                return;
            }
            object[] ch = creator.GetChildern(o);
            if (ch == null)
            {
                return;
            }
            foreach (object child in ch)
            {
                string name = creator.GetObjectName(child);
                TreeNode tn = new TreeNode(name);
                int im = creator.GetImageIndex(child);
                if (im >= 0)
                {
                    tn.ImageIndex = im;
                    tn.SelectedImageIndex = im;
                }
                parent.Nodes.Add(tn);
                tn.Tag = child;
                Add(tn, creator);
            }
        }
    }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Architect
Russian Federation Russian Federation
Ph. D. Petr Ivankov worked as scientific researcher at Russian Mission Control Centre since 1978 up to 2000. Now he is engaged by Aviation training simulators http://dinamika-avia.com/ . His additional interests are:

1) Noncommutative geometry

http://front.math.ucdavis.edu/author/P.Ivankov

2) Literary work (Russian only)

http://zhurnal.lib.ru/editors/3/3d_m/

3) Scientific articles
http://arxiv.org/find/all/1/au:+Ivankov_Petr/0/1/0/all/0/1

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