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Using Silverlight in Enterprise: RAD of User Friendly Database Access

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31 Jul 2009CPOL8 min read 58.1K   7K   81  
This article introduces FulcrumWeb RAD Framework - A Silverlight UI Engine to build user friendly database driven applications
/********************************************************************
 *  FulcrumWeb RAD Framework - Fulcrum of your business             *
 *  Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED         *
 *                                                                  *
 *  THE SOURCE CODE CONTAINED WITHIN THIS FILE AND ALL RELATED      *
 *  FILES OR ANY PORTION OF ITS CONTENTS SHALL AT NO TIME BE        *
 *  COPIED, TRANSFERRED, SOLD, DISTRIBUTED, OR OTHERWISE MADE       *
 *  AVAILABLE TO OTHER INDIVIDUALS WITHOUT EXPRESS WRITTEN CONSENT  *
 *  AND PERMISSION FROM FULCRUMWEB. CONSULT THE END USER LICENSE    *
 *  AGREEMENT FOR INFORMATION ON ADDITIONAL RESTRICTIONS.           *
 ********************************************************************/

using System;

namespace Framework.Silverlight.Client
{
  /// <summary>
  /// Contains some logic for navigation between frames.
  /// </summary>
  public abstract class CxFrameNavigation
  {
    protected CxFrameStack m_FrameStack = CxAppContext.Instance.FrameStack;
    protected IxFrameContainer m_FrameContainer = CxAppContext.Instance.FrameContainer;
    protected CxBaseFrame m_WaitingToAdd;

    //----------------------------------------------------------------------------
    /// <summary>
    /// Begins frame's showing routine.
    /// </summary>
    /// <param name="toShow">CxBaseFrame to show.</param>
    public virtual void BeginFrameShowing(CxBaseFrame toShow)
    {
      m_WaitingToAdd = toShow;

      toShow.FrameDataLoded += FrameDataLoadCompleted;
      if (m_FrameStack.ActiveFrame != null)
      {
        m_FrameStack.ActiveFrame.FrameDataSaved += FrameDataSavedCompleted;
        m_FrameStack.ActiveFrame.BeginCloseFrame();
      }
      else
      {
        m_WaitingToAdd.BeginLoadData();
      }

    }

    //----------------------------------------------------------------------------
    /// <summary>
    /// Begins frame's data saved routine.
    /// </summary>
    /// <param name="toShow">CxBaseFrame to data save.</param>
    protected virtual void BeginFrameDataSaving(CxBaseFrame toShow) { }

    //----------------------------------------------------------------------------
    /// <summary>
    /// Handles CxBaseFrame.FrameDataLoded event.
    /// </summary>
    protected virtual void FrameDataLoadCompleted(object sender, EventArgs e) { }

    //----------------------------------------------------------------------------
    /// <summary>
    /// Handles CxBaseFrame.FrameDataSaved event.
    /// </summary>
    protected virtual void FrameDataSavedCompleted(object sender, EventArgs e)
    {
      CxBaseFrame frame = (CxBaseFrame)sender;
      frame.FrameDataSaved -= FrameDataSavedCompleted;
      m_WaitingToAdd.BeginLoadData();
    }

    //----------------------------------------------------------------------------
    /// <summary>
    /// Begins frame's closing routine.
    /// </summary>
    /// <param name="toClose">CxBaseFrame to close.</param>
    public virtual void BeginFrameClosing(CxBaseFrame toClose) { }

    //----------------------------------------------------------------------------
    /// <summary>
    /// Unloads active(currently open) frame.
    /// </summary>
    protected virtual void UnloadActiveFrame()
    {
      if (m_FrameStack.ActiveFrame != null)
      {
        if (m_FrameStack.ActiveFrame.IsEntityMarksAllowed)
        {
          m_FrameStack.UpdateStack(m_FrameStack.ActiveFrame.FramePersistanceInfo);  
        }
        m_FrameContainer.UnloadFrame(m_FrameStack.ActiveFrame);
        if (!m_FrameStack.ActiveFrame.IsFrameStackAllowed)
        {
          m_FrameStack.Items.Remove(m_FrameStack.ActiveFrame.FramePersistanceInfo);
        }

        m_FrameStack.UpdateStack(m_FrameStack.ActiveFrame.FramePersistanceInfo);
        m_FrameStack.ActiveFrame.Dispose();
      }
    }
  }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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