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Jazz Up Your C# Code

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3 Jul 2012CPOL28 min read 51.6K   369   54  
Maintaining code with complex permissions tends to be difficult, because the code can be distributed across multiple classes. By embedding permissions directly on methods and properties within a class, code is reduced and maintainability is simplified.
/*
 Copyright (c) 2003-2006 Niels Kokholm and Peter Sestoft
 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal
 in the Software without restriction, including without limitation the rights
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 copies of the Software, and to permit persons to whom the Software is
 furnished to do so, subject to the following conditions:
 
 The above copyright notice and this permission notice shall be included in
 all copies or substantial portions of the Software.
 
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 SOFTWARE.
*/

using System;
using SCG = System.Collections.Generic;

namespace C5
{
    /// <summary>
    /// A set collection class based on linear hashing
    /// </summary>
    public class HashSet<T> : CollectionBase<T>, ICollection<T>
    {
        #region Feature
        /// <summary>
        /// Enum class to assist printing of compilation alternatives.
        /// </summary>
        [Flags]
        public enum Feature : short
        {
            /// <summary>
            /// Nothing
            /// </summary>
            Dummy = 0,
            /// <summary>
            /// Buckets are of reference type
            /// </summary>
            RefTypeBucket = 1,
            /// <summary>
            /// Primary buckets are of value type
            /// </summary>
            ValueTypeBucket = 2,
            /// <summary>
            /// Using linear probing to resolve index clashes
            /// </summary>
            LinearProbing = 4,
            /// <summary>
            /// Shrink table when very sparsely filled
            /// </summary>
            ShrinkTable = 8,
            /// <summary>
            /// Use chaining to resolve index clashes
            /// </summary>
            Chaining = 16,
            /// <summary>
            /// Use hash function on item hash code
            /// </summary>
            InterHashing = 32,
            /// <summary>
            /// Use a universal family of hash functions on item hash code
            /// </summary>
            RandomInterHashing = 64
        }


        private static Feature features = Feature.Dummy
                                          | Feature.RefTypeBucket
                                          | Feature.Chaining
                                          | Feature.RandomInterHashing;


        /// <summary>
        /// Show which implementation features was chosen at compilation time
        /// </summary>
        public static Feature Features { get { return features; } }

        #endregion

        #region Fields

        int indexmask, bits, bitsc, origbits, lastchosen; //bitsc==32-bits; indexmask==(1<<bits)-1;

        Bucket[] table;

        double fillfactor = 0.66;

        int resizethreshhold;

        private static readonly Random Random = new Random();
        uint _randomhashfactor;

        #endregion

        #region Events

        /// <summary>
        /// 
        /// </summary>
        /// <value></value>
        public override EventTypeEnum ListenableEvents { get { return EventTypeEnum.Basic; } }

        #endregion

        #region Bucket nested class(es)
        class Bucket
        {
            internal T item;

            internal int hashval; //Cache!

            internal Bucket overflow;

            internal Bucket(T item, int hashval, Bucket overflow)
            {
                this.item = item;
                this.hashval = hashval;
                this.overflow = overflow;
            }
        }

        #endregion

        #region Basic Util

        bool equals(T i1, T i2) { return itemequalityComparer.Equals(i1, i2); }

        int gethashcode(T item) { return itemequalityComparer.GetHashCode(item); }


        int hv2i(int hashval)
        {
            return (int)(((uint)hashval * _randomhashfactor) >> bitsc);
        }


        void expand()
        {
            Logger.Log(string.Format(string.Format("Expand to {0} bits", bits + 1)));
            resize(bits + 1);
        }


        void shrink()
        {
            if (bits > 3)
            {
                Logger.Log(string.Format(string.Format("Shrink to {0} bits", bits - 1)));
                resize(bits - 1);
            }
        }


        void resize(int bits)
        {
            Logger.Log(string.Format(string.Format("Resize to {0} bits", bits)));
            this.bits = bits;
            bitsc = 32 - bits;
            indexmask = (1 << bits) - 1;

            Bucket[] newtable = new Bucket[indexmask + 1];

            for (int i = 0, s = table.Length; i < s; i++)
            {
                Bucket b = table[i];

                while (b != null)
                {
                    int j = hv2i(b.hashval);

                    newtable[j] = new Bucket(b.item, b.hashval, newtable[j]);
                    b = b.overflow;
                }

            }

            table = newtable;
            resizethreshhold = (int)(table.Length * fillfactor);
            Logger.Log(string.Format(string.Format("Resize to {0} bits done", bits)));
        }

        /// <summary>
        /// Search for an item equal (according to itemequalityComparer) to the supplied item.  
        /// </summary>
        /// <param name="item"></param>
        /// <param name="add">If true, add item to table if not found.</param>
        /// <param name="update">If true, update table entry if item found.</param>
        /// <param name="raise">If true raise events</param>
        /// <returns>True if found</returns>
        private bool searchoradd(ref T item, bool add, bool update, bool raise)
        {

            int hashval = gethashcode(item);
            int i = hv2i(hashval);
            Bucket b = table[i], bold = null;

            if (b != null)
            {
                while (b != null)
                {
                    T olditem = b.item;
                    if (equals(olditem, item))
                    {
                        if (update)
                        {
                            b.item = item;
                        }
                        if (raise && update)
                            raiseForUpdate(item, olditem);
                        // bug20071112:
                        item = olditem;
                        return true;
                    }

                    bold = b;
                    b = b.overflow;
                }

                if (!add) goto notfound;

                bold.overflow = new Bucket(item, hashval, null);
            }
            else
            {
                if (!add) goto notfound;

                table[i] = new Bucket(item, hashval, null);
            }
            size++;
            if (size > resizethreshhold)
                expand();
        notfound:
            if (raise && add)
                raiseForAdd(item);
            if (update)
                item = default(T);
            return false;
        }


        private bool remove(ref T item)
        {

            if (size == 0)
                return false;
            int hashval = gethashcode(item);
            int index = hv2i(hashval);
            Bucket b = table[index], bold;

            if (b == null)
                return false;

            if (equals(item, b.item))
            {
                //ref
                item = b.item;
                table[index] = b.overflow;
            }
            else
            {
                bold = b;
                b = b.overflow;
                while (b != null && !equals(item, b.item))
                {
                    bold = b;
                    b = b.overflow;
                }

                if (b == null)
                    return false;

                //ref
                item = b.item;
                bold.overflow = b.overflow;
            }
            size--;

            return true;
        }


        private void clear()
        {
            bits = origbits;
            bitsc = 32 - bits;
            indexmask = (1 << bits) - 1;
            size = 0;
            table = new Bucket[indexmask + 1];
            resizethreshhold = (int)(table.Length * fillfactor);
        }

        #endregion

        #region Constructors
        /// <summary>
        /// Create a hash set with natural item equalityComparer and default fill threshold (66%)
        /// and initial table size (16).
        /// </summary>
        public HashSet()
            : this(EqualityComparer<T>.Default) { }


        /// <summary>
        /// Create a hash set with external item equalityComparer and default fill threshold (66%)
        /// and initial table size (16).
        /// </summary>
        /// <param name="itemequalityComparer">The external item equalitySCG.Comparer</param>
        public HashSet(SCG.IEqualityComparer<T> itemequalityComparer)
            : this(16, itemequalityComparer) { }


        /// <summary>
        /// Create a hash set with external item equalityComparer and default fill threshold (66%)
        /// </summary>
        /// <param name="capacity">Initial table size (rounded to power of 2, at least 16)</param>
        /// <param name="itemequalityComparer">The external item equalitySCG.Comparer</param>
        public HashSet(int capacity, SCG.IEqualityComparer<T> itemequalityComparer)
            : this(capacity, 0.66, itemequalityComparer) { }


        /// <summary>
        /// Create a hash set with external item equalityComparer.
        /// </summary>
        /// <param name="capacity">Initial table size (rounded to power of 2, at least 16)</param>
        /// <param name="fill">Fill threshold (in range 10% to 90%)</param>
        /// <param name="itemequalityComparer">The external item equalitySCG.Comparer</param>
        public HashSet(int capacity, double fill, SCG.IEqualityComparer<T> itemequalityComparer)
            : base(itemequalityComparer)
        {
            _randomhashfactor = (Debug.UseDeterministicHashing) ? 1529784659 : (2 * (uint)Random.Next() + 1) * 1529784659;

            if (fill < 0.1 || fill > 0.9)
                throw new ArgumentException("Fill outside valid range [0.1, 0.9]");
            if (capacity <= 0)
                throw new ArgumentException("Capacity must be non-negative");
            //this.itemequalityComparer = itemequalityComparer;
            origbits = 4;
            while (capacity - 1 >> origbits > 0) origbits++;
            clear();
        }



        #endregion

        #region IEditableCollection<T> Members

        /// <summary>
        /// The complexity of the Contains operation
        /// </summary>
        /// <value>Always returns Speed.Constant</value>
        public virtual Speed ContainsSpeed { get { return Speed.Constant; } }

        /// <summary>
        /// Check if an item is in the set 
        /// </summary>
        /// <param name="item">The item to look for</param>
        /// <returns>True if set contains item</returns>
        public virtual bool Contains(T item) { return searchoradd(ref item, false, false, false); }


        /// <summary>
        /// Check if an item (collection equal to a given one) is in the set and
        /// if so report the actual item object found.
        /// </summary>
        /// <param name="item">On entry, the item to look for.
        /// On exit the item found, if any</param>
        /// <returns>True if set contains item</returns>
        public virtual bool Find(ref T item) { return searchoradd(ref item, false, false, false); }


        /// <summary>
        /// Check if an item (collection equal to a given one) is in the set and
        /// if so replace the item object in the set with the supplied one.
        /// </summary>
        /// <param name="item">The item object to update with</param>
        /// <returns>True if item was found (and updated)</returns>
        public virtual bool Update(T item)
        { updatecheck(); return searchoradd(ref item, false, true, true); }

        /// <summary>
        /// Check if an item (collection equal to a given one) is in the set and
        /// if so replace the item object in the set with the supplied one.
        /// </summary>
        /// <param name="item">The item object to update with</param>
        /// <param name="olditem"></param>
        /// <returns>True if item was found (and updated)</returns>
        public virtual bool Update(T item, out T olditem)
        { updatecheck(); olditem = item; return searchoradd(ref olditem, false, true, true); }


        /// <summary>
        /// Check if an item (collection equal to a given one) is in the set.
        /// If found, report the actual item object in the set,
        /// else add the supplied one.
        /// </summary>
        /// <param name="item">On entry, the item to look for or add.
        /// On exit the actual object found, if any.</param>
        /// <returns>True if item was found</returns>
        public virtual bool FindOrAdd(ref T item)
        { updatecheck(); return searchoradd(ref item, true, false, true); }


        /// <summary>
        /// Check if an item (collection equal to a supplied one) is in the set and
        /// if so replace the item object in the set with the supplied one; else
        /// add the supplied one.
        /// </summary>
        /// <param name="item">The item to look for and update or add</param>
        /// <returns>True if item was updated</returns>
        public virtual bool UpdateOrAdd(T item)
        { updatecheck(); return searchoradd(ref item, true, true, true); }


        /// <summary>
        /// Check if an item (collection equal to a supplied one) is in the set and
        /// if so replace the item object in the set with the supplied one; else
        /// add the supplied one.
        /// </summary>
        /// <param name="item">The item to look for and update or add</param>
        /// <param name="olditem"></param>
        /// <returns>True if item was updated</returns>
        public virtual bool UpdateOrAdd(T item, out T olditem)
        { updatecheck(); olditem = item; return searchoradd(ref olditem, true, true, true); }


        /// <summary>
        /// Remove an item from the set
        /// </summary>
        /// <param name="item">The item to remove</param>
        /// <returns>True if item was (found and) removed </returns>
        public virtual bool Remove(T item)
        {
            updatecheck();
            if (remove(ref item))
            {
                raiseForRemove(item);
                return true;
            }
            else
                return false;
        }


        /// <summary>
        /// Remove an item from the set, reporting the actual matching item object.
        /// </summary>
        /// <param name="item">The value to remove.</param>
        /// <param name="removeditem">The removed value.</param>
        /// <returns>True if item was found.</returns>
        public virtual bool Remove(T item, out T removeditem)
        {
            updatecheck();
            removeditem = item;
            if (remove(ref removeditem))
            {
                raiseForRemove(removeditem);
                return true;
            }
            else
                return false;
        }


        /// <summary>
        /// Remove all items in a supplied collection from this set.
        /// </summary>
        /// <param name="items">The items to remove.</param>
        public virtual void RemoveAll(SCG.IEnumerable<T> items)
        {
            updatecheck();
            RaiseForRemoveAllHandler raiseHandler = new RaiseForRemoveAllHandler(this);
            bool raise = raiseHandler.MustFire;
            T jtem;
            foreach (var item in items)
            { jtem = item; if (remove(ref jtem) && raise) raiseHandler.Remove(jtem); }

            if (raise) raiseHandler.Raise();
        }

        /// <summary>
        /// Remove all items from the set, resetting internal table to initial size.
        /// </summary>
        public virtual void Clear()
        {
            updatecheck();
            int oldsize = size;
            clear();
            if (ActiveEvents != 0 && oldsize > 0)
            {
                raiseCollectionCleared(true, oldsize);
                raiseCollectionChanged();
            }
        }


        /// <summary>
        /// Remove all items *not* in a supplied collection from this set.
        /// </summary>
        /// <param name="items">The items to retain</param>
        public virtual void RetainAll(SCG.IEnumerable<T> items)
        {
            updatecheck();

            HashSet<T> aux = new HashSet<T>(EqualityComparer);

            //This only works for sets:
            foreach (var item in items)
                if (Contains(item))
                {
                    T jtem = item;

                    aux.searchoradd(ref jtem, true, false, false);
                }

            if (size == aux.size)
                return;

            CircularQueue<T> wasRemoved = null;
            if ((ActiveEvents & EventTypeEnum.Removed) != 0)
            {
                wasRemoved = new CircularQueue<T>();
                foreach (T item in this)
                    if (!aux.Contains(item))
                        wasRemoved.Enqueue(item);
            }

            table = aux.table;
            size = aux.size;

            indexmask = aux.indexmask;
            resizethreshhold = aux.resizethreshhold;
            bits = aux.bits;
            bitsc = aux.bitsc;

            _randomhashfactor = aux._randomhashfactor;

            if ((ActiveEvents & EventTypeEnum.Removed) != 0)
                raiseForRemoveAll(wasRemoved);
            else if ((ActiveEvents & EventTypeEnum.Changed) != 0)
                raiseCollectionChanged();
        }

        /// <summary>
        /// Check if all items in a supplied collection is in this set
        /// (ignoring multiplicities). 
        /// </summary>
        /// <param name="items">The items to look for.</param>
        /// <returns>True if all items are found.</returns>
        public virtual bool ContainsAll(SCG.IEnumerable<T> items)
        {
            foreach (var item in items)
                if (!Contains(item))
                    return false;
            return true;
        }


        /// <summary>
        /// Create an array containing all items in this set (in enumeration order).
        /// </summary>
        /// <returns>The array</returns>
        public override T[] ToArray()
        {
            T[] res = new T[size];
            int index = 0;

            for (int i = 0; i < table.Length; i++)
            {
                Bucket b = table[i];
                while (b != null)
                {
                    res[index++] = b.item;
                    b = b.overflow;
                }
            }

            System.Diagnostics.Debug.Assert(size == index);
            return res;
        }


        /// <summary>
        /// Count the number of times an item is in this set (either 0 or 1).
        /// </summary>
        /// <param name="item">The item to look for.</param>
        /// <returns>1 if item is in set, 0 else</returns>
        public virtual int ContainsCount(T item) { return Contains(item) ? 1 : 0; }

        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public virtual ICollectionValue<T> UniqueItems() { return this; }

        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public virtual ICollectionValue<KeyValuePair<T, int>> ItemMultiplicities()
        {
            return new MultiplicityOne<T>(this);
        }

        /// <summary>
        /// Remove all (at most 1) copies of item from this set.
        /// </summary>
        /// <param name="item">The item to remove</param>
        public virtual void RemoveAllCopies(T item) { Remove(item); }

        #endregion

        #region IEnumerable<T> Members


        /// <summary>
        /// Choose some item of this collection. 
        /// </summary>
        /// <exception cref="NoSuchItemException">if collection is empty.</exception>
        /// <returns></returns>
        public override T Choose()
        {
            int len = table.Length;
            if (size == 0)
                throw new NoSuchItemException();
            do { if (++lastchosen >= len) lastchosen = 0; } while (table[lastchosen] == null);

            return table[lastchosen].item;
        }

        /// <summary>
        /// Create an enumerator for this set.
        /// </summary>
        /// <returns>The enumerator</returns>
        public override SCG.IEnumerator<T> GetEnumerator()
        {
            int index = -1;
            int mystamp = stamp;
            int len = table.Length;

            Bucket b = null;

            while (true)
            {
                if (mystamp != stamp)
                    throw new CollectionModifiedException();

                if (b == null || b.overflow == null)
                {
                    do
                    {
                        if (++index >= len) yield break;
                    } while (table[index] == null);

                    b = table[index];
                    yield return b.item;
                }
                else
                {
                    b = b.overflow;
                    yield return b.item;
                }
            }
        }

        #endregion

        #region ISink<T> Members
        /// <summary>
        /// Report if this is a set collection.
        /// </summary>
        /// <value>Always false</value>
        public virtual bool AllowsDuplicates { get { return false; } }

        /// <summary>
        /// By convention this is true for any collection with set semantics.
        /// </summary>
        /// <value>True if only one representative of a group of equal items 
        /// is kept in the collection together with the total count.</value>
        public virtual bool DuplicatesByCounting { get { return true; } }

        /// <summary>
        /// Add an item to this set.
        /// </summary>
        /// <param name="item">The item to add.</param>
        /// <returns>True if item was added (i.e. not found)</returns>
        public virtual bool Add(T item)
        {
            updatecheck();
            return !searchoradd(ref item, true, false, true);
        }

        /// <summary>
        /// Add an item to this set.
        /// </summary>
        /// <param name="item">The item to add.</param>
        void SCG.ICollection<T>.Add(T item)
        {
            Add(item);
        }

        /// <summary>
        /// Add the elements from another collection with a more specialized item type 
        /// to this collection. Since this
        /// collection has set semantics, only items not already in the collection
        /// will be added.
        /// </summary>
        /// <param name="items">The items to add</param>
        public virtual void AddAll(SCG.IEnumerable<T> items)
        {
            updatecheck();
            bool wasChanged = false;
            bool raiseAdded = (ActiveEvents & EventTypeEnum.Added) != 0;
            CircularQueue<T> wasAdded = raiseAdded ? new CircularQueue<T>() : null;
            foreach (T item in items)
            {
                T jtem = item;

                if (!searchoradd(ref jtem, true, false, false))
                {
                    wasChanged = true;
                    if (raiseAdded)
                        wasAdded.Enqueue(item);
                }
            }
            //TODO: implement a RaiseForAddAll() method
            if (raiseAdded & wasChanged)
                foreach (T item in wasAdded)
                    raiseItemsAdded(item, 1);
            if (((ActiveEvents & EventTypeEnum.Changed) != 0 && wasChanged))
                raiseCollectionChanged();
        }


        #endregion

        #region Diagnostics

        /// <summary>
        /// Test internal structure of data (invariants)
        /// </summary>
        /// <returns>True if pass</returns>
        public virtual bool Check()
        {
            int count = 0;
            bool retval = true;

            if (bitsc != 32 - bits)
            {
                Logger.Log(string.Format("bitsc != 32 - bits ({0}, {1})", bitsc, bits));
                retval = false;
            }
            if (indexmask != (1 << bits) - 1)
            {
                Logger.Log(string.Format("indexmask != (1 << bits) - 1 ({0}, {1})", indexmask, bits));
                retval = false;
            }
            if (table.Length != indexmask + 1)
            {
                Logger.Log(string.Format("table.Length != indexmask + 1 ({0}, {1})", table.Length, indexmask));
                retval = false;
            }
            if (bitsc != 32 - bits)
            {
                Logger.Log(string.Format("resizethreshhold != (int)(table.Length * fillfactor) ({0}, {1}, {2})", resizethreshhold, table.Length, fillfactor));
                retval = false;
            }

            for (int i = 0, s = table.Length; i < s; i++)
            {
                int level = 0;
                Bucket b = table[i];
                while (b != null)
                {
                    if (i != hv2i(b.hashval))
                    {
                        Logger.Log(string.Format("Bad cell item={0}, hashval={1}, index={2}, level={3}", b.item, b.hashval, i, level));
                        retval = false;
                    }

                    count++;
                    level++;
                    b = b.overflow;
                }
            }

            if (count != size)
            {
                Logger.Log(string.Format("size({0}) != count({1})", size, count));
                retval = false;
            }

            return retval;
        }


        /// <summary>
        /// Produce statistics on distribution of bucket sizes. Current implementation is incomplete.
        /// </summary>
        /// <returns>Histogram data.</returns>
        public ISortedDictionary<int, int> BucketCostDistribution()
        {
            TreeDictionary<int, int> res = new TreeDictionary<int, int>();
            for (int i = 0, s = table.Length; i < s; i++)
            {
                int count = 0;
                Bucket b = table[i];

                while (b != null)
                {
                    count++;
                    b = b.overflow;
                }
                if (res.Contains(count))
                    res[count]++;
                else
                    res[count] = 1;
            }

            return res;
        }

        #endregion
    }
}

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Written By
Web Developer TrackerRealm
Canada Canada
Charles Wiebe and John Hansen are Microsoft .NET software architect/designer, for Windows Forms and ASP.NET solutions.
Charles specializes in the application layer – Web Parts and other ways of building GUI’s. John specializes in high capacity object oriented systems and connectivity.

John and Charles are co-developers of Jetfire – a .net open source, multi-user, application domain specific language (DSL) with syntax heavily based on C# and Java. The goal of Jetfire is to allow power users to quickly and easily develop and deploy applications, in much the same way as Excel allows powers users to quickly develop spread sheets.

Their latest project is Jazz - a compact, modular framework that allows new, or existing, applications to easily employ roles, states, ACLs and void safety. Jazz allows complete workflows to be implemented in only a few hundred lines of C# or VB code.

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