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// ImagePreviewDlg.cpp : implementation file
//
#include "stdafx.h"
#include "ImagePreview.h"
#include "ImagePreviewDlg.h"
#include "DialogBrightnessContrast.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CImagePreviewDlg dialog
CImagePreviewDlg::CImagePreviewDlg(CWnd* pParent /*=NULL*/)
: CDialog(CImagePreviewDlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CImagePreviewDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CImagePreviewDlg, CDialog)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDC_BUTTON1, OnBnClickedButton1)
END_MESSAGE_MAP()
// CImagePreviewDlg message handlers
BOOL CImagePreviewDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CImagePreviewDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CImagePreviewDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CImagePreviewDlg::OnBnClickedButton1()
{
CDialogBrightnessContrast dlg;
dlg.DoModal();
}
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Frank is a Sr. UI Software Engineer specialized in MFC and Business Applications.
He has worked in BROADBASE, KANA, Macromeda and Siebel Systems.