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Auto File Save Add-in for Visual Studio 6.0

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9 Mar 2000CPOL 59.3K   994   11  
Add auto-save feature to Visual Studio 6.0.
// AddInMod.cpp : implementation file
//

#include "stdafx.h"
#include "AutoSave.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

TimerWindow *gTimer = NULL;

// This is called when the user first loads the add-in, and on start-up
//  of each subsequent Developer Studio session
STDMETHODIMP CDSAddIn::OnConnection(IApplication* pApp, VARIANT_BOOL bFirstTime,
		long dwCookie, VARIANT_BOOL* OnConnection)
{
	AFX_MANAGE_STATE(AfxGetStaticModuleState());
	
	// Store info passed to us
	IApplication* pApplication = NULL;
	if (FAILED(pApp->QueryInterface(IID_IApplication, (void**) &pApplication))
		|| pApplication == NULL)
	{
		*OnConnection = VARIANT_FALSE;
		return S_OK;
	}

	m_dwCookie = dwCookie;

	// Create command dispatch, send info back to DevStudio
	CCommandsObj::CreateInstance(&m_pCommands);
	m_pCommands->AddRef();

	// The QueryInterface above AddRef'd the Application object.  It will
	//  be Release'd in CCommand's destructor.
	m_pCommands->SetApplicationObject(pApplication);

	// (see stdafx.h for the definition of VERIFY_OK)

	VERIFY_OK(pApplication->SetAddInInfo((long) AfxGetInstanceHandle(),
		(LPDISPATCH) m_pCommands, IDR_TOOLBAR_MEDIUM, IDR_TOOLBAR_LARGE, m_dwCookie));

	// Inform DevStudio of the commands we implement

	// TODO: Replace the AddCommand call below with a series of calls,
	//  one for each command your add-in will add.

	// The command name should not be localized to other languages.  The 
	//  tooltip, command description, and other strings related to this
	//  command are stored in the string table (IDS_CMD_STRING) and should
	//  be localized.
	VARIANT_BOOL bRet;
	CString strCmdString;

	LPCTSTR szCommand = _T("AutoSaveCommand");
	strCmdString.LoadString(IDS_CMD_STRING);
	strCmdString = szCommand + strCmdString;
	CComBSTR bszCmdString(strCmdString);
	CComBSTR bszMethod(_T("AutoSaveCommandMethod"));
	CComBSTR bszCmdName(szCommand);
	VERIFY_OK(pApplication->AddCommand(bszCmdString, bszMethod, 0, m_dwCookie, &bRet));
	if (bRet == VARIANT_FALSE)
	{
		// AddCommand failed because a command with this name already
		//  exists.  You may try adding your command under a different name.
		//  Or, you can fail to load as we will do here.
		*OnConnection = VARIANT_FALSE;
		return S_OK;
	}

	// Add toolbar buttons only if this is the first time the add-in
	//  is being loaded.  Toolbar buttons are automatically remembered
	//  by Developer Studio from session to session, so we should only
	//  add the toolbar buttons once.
	if (bFirstTime == VARIANT_TRUE)
	{
		VERIFY_OK(pApplication->
			AddCommandBarButton(dsGlyph, bszCmdName, m_dwCookie));
	}

	*OnConnection = VARIANT_TRUE;

	// Create the timer window which generates periodical save events
	gTimer = new TimerWindow;
	gTimer->setApplication(pApplication);
	// This will also start the timer save events based on the initial values
	gTimer->Create(NULL, "Timer Window", WS_OVERLAPPEDWINDOW & ~WS_VISIBLE);

	return S_OK;
}

// This is called on shut-down, and also when the user unloads the add-in
STDMETHODIMP CDSAddIn::OnDisconnection(VARIANT_BOOL bLastTime)
{
	AFX_MANAGE_STATE(AfxGetStaticModuleState());

	// Destroy (and delete) the window. This also does "delete this".
	// This must be done first before m_pCommands is released, which
	// releases the IApplication.
	gTimer->DestroyWindow();

	m_pCommands->Release();
	m_pCommands = NULL;

	return S_OK;
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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