Click here to Skip to main content
15,898,134 members
Articles / Multimedia / OpenGL

A Win32 class support OpenGL printing

Rate me:
Please Sign up or sign in to vote.
4.14/5 (8 votes)
22 Nov 1999 96.2K   3.1K   26  
// glprintDoc.h : interface of the CGlprintDoc class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_GLPRINTDOC_H__02F85A4B_5671_11D3_955D_8422F5C00000__INCLUDED_)
#define AFX_GLPRINTDOC_H__02F85A4B_5671_11D3_955D_8422F5C00000__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000


class CGlprintDoc : public CDocument
{
protected: // create from serialization only
	CGlprintDoc();
	DECLARE_DYNCREATE(CGlprintDoc)

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CGlprintDoc)
	public:
	virtual BOOL OnNewDocument();
	virtual void Serialize(CArchive& ar);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CGlprintDoc();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CGlprintDoc)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GLPRINTDOC_H__02F85A4B_5671_11D3_955D_8422F5C00000__INCLUDED_)

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.


Written By
Canada Canada
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions