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Encryption and compression, native and managed

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4.74/5 (17 votes)
29 Jun 2012CPOL7 min read 111.2K   6.9K   92  
DLL for native encryption and compression (using Crypto++). Includes RSA Key Generator in C#, and encryption and compression in ASP.NET (C#).
// wait.cpp - written and placed in the public domain by Wei Dai

#include "pch.h"
#include "wait.h"
#include "misc.h"

#ifdef SOCKETS_AVAILABLE

#ifdef USE_BERKELEY_STYLE_SOCKETS
#include <errno.h>
#include <sys/types.h>
#include <sys/time.h>
#include <unistd.h>
#endif

NAMESPACE_BEGIN(CryptoPP)

unsigned int WaitObjectContainer::MaxWaitObjects()
{
#ifdef USE_WINDOWS_STYLE_SOCKETS
	return MAXIMUM_WAIT_OBJECTS * (MAXIMUM_WAIT_OBJECTS-1);
#else
	return FD_SETSIZE;
#endif
}

WaitObjectContainer::WaitObjectContainer(WaitObjectsTracer* tracer)
	: m_tracer(tracer), m_eventTimer(Timer::MILLISECONDS)
	, m_sameResultCount(0), m_noWaitTimer(Timer::MILLISECONDS)
{
	Clear();
	m_eventTimer.StartTimer();
}

void WaitObjectContainer::Clear()
{
#ifdef USE_WINDOWS_STYLE_SOCKETS
	m_handles.clear();
#else
	m_maxFd = 0;
	FD_ZERO(&m_readfds);
	FD_ZERO(&m_writefds);
#endif
	m_noWait = false;
	m_firstEventTime = 0;
}

inline void WaitObjectContainer::SetLastResult(LastResultType result)
{
	if (result == m_lastResult)
		m_sameResultCount++;
	else
	{
		m_lastResult = result;
		m_sameResultCount = 0;
	}
}

void WaitObjectContainer::DetectNoWait(LastResultType result, CallStack const& callStack)
{
	if (result == m_lastResult && m_noWaitTimer.ElapsedTime() > 1000)
	{
		if (m_sameResultCount > m_noWaitTimer.ElapsedTime())
		{
			if (m_tracer)
			{
				std::string desc = "No wait loop detected - m_lastResult: ";
				desc.append(IntToString(m_lastResult)).append(", call stack:");
				for (CallStack const* cs = &callStack; cs; cs = cs->Prev())
					desc.append("\n- ").append(cs->Format());
				m_tracer->TraceNoWaitLoop(desc);
			}
			try { throw 0; } catch (...) {}		// help debugger break
		}

		m_noWaitTimer.StartTimer();
		m_sameResultCount = 0;
	}
}

void WaitObjectContainer::SetNoWait(CallStack const& callStack)
{
	DetectNoWait(LASTRESULT_NOWAIT, CallStack("WaitObjectContainer::SetNoWait()", &callStack));
	m_noWait = true;
}

void WaitObjectContainer::ScheduleEvent(double milliseconds, CallStack const& callStack)
{
	if (milliseconds <= 3)
		DetectNoWait(LASTRESULT_SCHEDULED, CallStack("WaitObjectContainer::ScheduleEvent()", &callStack));
	double thisEventTime = m_eventTimer.ElapsedTimeAsDouble() + milliseconds;
	if (!m_firstEventTime || thisEventTime < m_firstEventTime)
		m_firstEventTime = thisEventTime;
}

#ifdef USE_WINDOWS_STYLE_SOCKETS

struct WaitingThreadData
{
	bool waitingToWait, terminate;
	HANDLE startWaiting, stopWaiting;
	const HANDLE *waitHandles;
	unsigned int count;
	HANDLE threadHandle;
	DWORD threadId;
	DWORD* error;
};

WaitObjectContainer::~WaitObjectContainer()
{
	try		// don't let exceptions escape destructor
	{
		if (!m_threads.empty())
		{
			HANDLE threadHandles[MAXIMUM_WAIT_OBJECTS];
			unsigned int i;
			for (i=0; i<m_threads.size(); i++)
			{
				WaitingThreadData &thread = *m_threads[i];
				while (!thread.waitingToWait)	// spin until thread is in the initial "waiting to wait" state
					Sleep(0);
				thread.terminate = true;
				threadHandles[i] = thread.threadHandle;
			}
			PulseEvent(m_startWaiting);
			::WaitForMultipleObjects((DWORD)m_threads.size(), threadHandles, TRUE, INFINITE);
			for (i=0; i<m_threads.size(); i++)
				CloseHandle(threadHandles[i]);
			CloseHandle(m_startWaiting);
			CloseHandle(m_stopWaiting);
		}
	}
	catch (...)
	{
	}
}


void WaitObjectContainer::AddHandle(HANDLE handle, CallStack const& callStack)
{
	DetectNoWait(m_handles.size(), CallStack("WaitObjectContainer::AddHandle()", &callStack));
	m_handles.push_back(handle);
}

DWORD WINAPI WaitingThread(LPVOID lParam)
{
	std::auto_ptr<WaitingThreadData> pThread((WaitingThreadData *)lParam);
	WaitingThreadData &thread = *pThread;
	std::vector<HANDLE> handles;

	while (true)
	{
		thread.waitingToWait = true;
		::WaitForSingleObject(thread.startWaiting, INFINITE);
		thread.waitingToWait = false;

		if (thread.terminate)
			break;
		if (!thread.count)
			continue;

		handles.resize(thread.count + 1);
		handles[0] = thread.stopWaiting;
		std::copy(thread.waitHandles, thread.waitHandles+thread.count, handles.begin()+1);

		DWORD result = ::WaitForMultipleObjects((DWORD)handles.size(), &handles[0], FALSE, INFINITE);

		if (result == WAIT_OBJECT_0)
			continue;	// another thread finished waiting first, so do nothing
		SetEvent(thread.stopWaiting);
		if (!(result > WAIT_OBJECT_0 && result < WAIT_OBJECT_0 + handles.size()))
		{
			assert(!"error in WaitingThread");	// break here so we can see which thread has an error
			*thread.error = ::GetLastError();
		}
	}

	return S_OK;	// return a value here to avoid compiler warning
}

void WaitObjectContainer::CreateThreads(unsigned int count)
{
	size_t currentCount = m_threads.size();
	if (currentCount == 0)
	{
		m_startWaiting = ::CreateEvent(NULL, TRUE, FALSE, NULL);
		m_stopWaiting = ::CreateEvent(NULL, TRUE, FALSE, NULL);
	}

	if (currentCount < count)
	{
		m_threads.resize(count);
		for (size_t i=currentCount; i<count; i++)
		{
			m_threads[i] = new WaitingThreadData;
			WaitingThreadData &thread = *m_threads[i];
			thread.terminate = false;
			thread.startWaiting = m_startWaiting;
			thread.stopWaiting = m_stopWaiting;
			thread.waitingToWait = false;
			thread.threadHandle = CreateThread(NULL, 0, &WaitingThread, &thread, 0, &thread.threadId);
		}
	}
}

bool WaitObjectContainer::Wait(unsigned long milliseconds)
{
	if (m_noWait || (m_handles.empty() && !m_firstEventTime))
	{
		SetLastResult(LASTRESULT_NOWAIT);
		return true;
	}

	bool timeoutIsScheduledEvent = false;

	if (m_firstEventTime)
	{
		double timeToFirstEvent = SaturatingSubtract(m_firstEventTime, m_eventTimer.ElapsedTimeAsDouble());

		if (timeToFirstEvent <= milliseconds)
		{
			milliseconds = (unsigned long)timeToFirstEvent;
			timeoutIsScheduledEvent = true;
		}

		if (m_handles.empty() || !milliseconds)
		{
			if (milliseconds)
				Sleep(milliseconds);
			SetLastResult(timeoutIsScheduledEvent ? LASTRESULT_SCHEDULED : LASTRESULT_TIMEOUT);
			return timeoutIsScheduledEvent;
		}
	}

	if (m_handles.size() > MAXIMUM_WAIT_OBJECTS)
	{
		// too many wait objects for a single WaitForMultipleObjects call, so use multiple threads
		static const unsigned int WAIT_OBJECTS_PER_THREAD = MAXIMUM_WAIT_OBJECTS-1;
		unsigned int nThreads = (unsigned int)((m_handles.size() + WAIT_OBJECTS_PER_THREAD - 1) / WAIT_OBJECTS_PER_THREAD);
		if (nThreads > MAXIMUM_WAIT_OBJECTS)	// still too many wait objects, maybe implement recursive threading later?
			throw Err("WaitObjectContainer: number of wait objects exceeds limit");
		CreateThreads(nThreads);
		DWORD error = S_OK;
		
		for (unsigned int i=0; i<m_threads.size(); i++)
		{
			WaitingThreadData &thread = *m_threads[i];
			while (!thread.waitingToWait)	// spin until thread is in the initial "waiting to wait" state
				Sleep(0);
			if (i<nThreads)
			{
				thread.waitHandles = &m_handles[i*WAIT_OBJECTS_PER_THREAD];
				thread.count = UnsignedMin(WAIT_OBJECTS_PER_THREAD, m_handles.size() - i*WAIT_OBJECTS_PER_THREAD);
				thread.error = &error;
			}
			else
				thread.count = 0;
		}

		ResetEvent(m_stopWaiting);
		PulseEvent(m_startWaiting);

		DWORD result = ::WaitForSingleObject(m_stopWaiting, milliseconds);
		if (result == WAIT_OBJECT_0)
		{
			if (error == S_OK)
				return true;
			else
				throw Err("WaitObjectContainer: WaitForMultipleObjects in thread failed with error " + IntToString(error));
		}
		SetEvent(m_stopWaiting);
		if (result == WAIT_TIMEOUT)
		{
			SetLastResult(timeoutIsScheduledEvent ? LASTRESULT_SCHEDULED : LASTRESULT_TIMEOUT);
			return timeoutIsScheduledEvent;
		}
		else
			throw Err("WaitObjectContainer: WaitForSingleObject failed with error " + IntToString(::GetLastError()));
	}
	else
	{
#if TRACE_WAIT
		static Timer t(Timer::MICROSECONDS);
		static unsigned long lastTime = 0;
		unsigned long timeBeforeWait = t.ElapsedTime();
#endif
		DWORD result = ::WaitForMultipleObjects((DWORD)m_handles.size(), &m_handles[0], FALSE, milliseconds);
#if TRACE_WAIT
		if (milliseconds > 0)
		{
			unsigned long timeAfterWait = t.ElapsedTime();
			OutputDebugString(("Handles " + IntToString(m_handles.size()) + ", Woke up by " + IntToString(result-WAIT_OBJECT_0) + ", Busied for " + IntToString(timeBeforeWait-lastTime) + " us, Waited for " + IntToString(timeAfterWait-timeBeforeWait) + " us, max " + IntToString(milliseconds) + "ms\n").c_str());
			lastTime = timeAfterWait;
		}
#endif
		if (result >= WAIT_OBJECT_0 && result < WAIT_OBJECT_0 + m_handles.size())
		{
			if (result == m_lastResult)
				m_sameResultCount++;
			else
			{
				m_lastResult = result;
				m_sameResultCount = 0;
			}
			return true;
		}
		else if (result == WAIT_TIMEOUT)
		{
			SetLastResult(timeoutIsScheduledEvent ? LASTRESULT_SCHEDULED : LASTRESULT_TIMEOUT);
			return timeoutIsScheduledEvent;
		}
		else
			throw Err("WaitObjectContainer: WaitForMultipleObjects failed with error " + IntToString(::GetLastError()));
	}
}

#else // #ifdef USE_WINDOWS_STYLE_SOCKETS

void WaitObjectContainer::AddReadFd(int fd, CallStack const& callStack)	// TODO: do something with callStack
{
	FD_SET(fd, &m_readfds);
	m_maxFd = STDMAX(m_maxFd, fd);
}

void WaitObjectContainer::AddWriteFd(int fd, CallStack const& callStack) // TODO: do something with callStack
{
	FD_SET(fd, &m_writefds);
	m_maxFd = STDMAX(m_maxFd, fd);
}

bool WaitObjectContainer::Wait(unsigned long milliseconds)
{
	if (m_noWait || (!m_maxFd && !m_firstEventTime))
		return true;

	bool timeoutIsScheduledEvent = false;

	if (m_firstEventTime)
	{
		double timeToFirstEvent = SaturatingSubtract(m_firstEventTime, m_eventTimer.ElapsedTimeAsDouble());
		if (timeToFirstEvent <= milliseconds)
		{
			milliseconds = (unsigned long)timeToFirstEvent;
			timeoutIsScheduledEvent = true;
		}
	}

	timeval tv, *timeout;

	if (milliseconds == INFINITE_TIME)
		timeout = NULL;
	else
	{
		tv.tv_sec = milliseconds / 1000;
		tv.tv_usec = (milliseconds % 1000) * 1000;
		timeout = &tv;
	}

	int result = select(m_maxFd+1, &m_readfds, &m_writefds, NULL, timeout);

	if (result > 0)
		return true;
	else if (result == 0)
		return timeoutIsScheduledEvent;
	else
		throw Err("WaitObjectContainer: select failed with error " + errno);
}

#endif

// ********************************************************

std::string CallStack::Format() const
{
	return m_info;
}

std::string CallStackWithNr::Format() const
{
	return std::string(m_info) + " / nr: " + IntToString(m_nr);
}

std::string CallStackWithStr::Format() const
{
	return std::string(m_info) + " / " + std::string(m_z);
}

bool Waitable::Wait(unsigned long milliseconds, CallStack const& callStack)
{
	WaitObjectContainer container;
	GetWaitObjects(container, callStack);	// reduce clutter by not adding this func to stack
	return container.Wait(milliseconds);
}

NAMESPACE_END

#endif

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Argentina Argentina
System developer from Argentina.

Programmed in VB 5,6,.NET, C#, Java, PL-SQL, Transac-SQL, C, C++ and even some "calculator" language.

Love to build small, useful applications.
Usually building big and complicated apps based on solid, reliable components.

Hobbies: reading, photography, chess, paddle, running.

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