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#if !defined(AFX_MAINFRM_H__ADA7D7EA_E2C1_11D3_84C7_0080450EA020__INCLUDED_)
#define AFX_MAINFRM_H__ADA7D7EA_E2C1_11D3_84C7_0080450EA020__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ChevBar.h"
class CMainFrame : public CFrameWnd
{
protected:
CMainFrame();
DECLARE_DYNCREATE(CMainFrame)
public:
//{{AFX_VIRTUAL(CMainFrame)
public:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
public:
virtual ~CMainFrame();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Sample toolbars :-)
CToolBar m_wndToolBar, m_wndToolBar1;
// Our chevbar that knows how to handle chevrons when it has a toolbar
CChevBar m_wndReBar;
protected:
//{{AFX_MSG(CMainFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
#endif // !defined(AFX_MAINFRM_H__ADA7D7EA_E2C1_11D3_84C7_0080450EA020__INCLUDED_)
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