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// DemoTranslucentDlg.cpp : implementation file
//
#include "stdafx.h"
#include "TranslucentDialogLib.h"
#include "DemoTranslucentDlg.h"
#include "DemoStandardDlg.h"
// CDemoTranslucentDlg dialog
IMPLEMENT_DYNAMIC(CDemoTranslucentDlg, CTranslucentDialog)
CDemoTranslucentDlg::CDemoTranslucentDlg(LPCTSTR lpszFile, CWnd* pParent /*=NULL*/)
: CTranslucentDialog(CDemoTranslucentDlg::IDD, lpszFile, pParent)
{
}
CDemoTranslucentDlg::CDemoTranslucentDlg(UINT nImgID, LPCTSTR lpszType/* = _T("PNG")*/, HINSTANCE hResourceModule/* = NULL*/, CWnd* pParent /*=NULL*/)
: CTranslucentDialog(CDemoTranslucentDlg::IDD, nImgID, lpszType, hResourceModule, pParent)
{
}
CDemoTranslucentDlg::~CDemoTranslucentDlg()
{
}
void CDemoTranslucentDlg::DoDataExchange(CDataExchange* pDX)
{
CTranslucentDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CDemoTranslucentDlg, CTranslucentDialog)
END_MESSAGE_MAP()
CStandardDialog* CDemoTranslucentDlg::CreateStandardDialog()
{
return ::new CDemoStandardDlg(this);
}
void CDemoTranslucentDlg::OnInitChildrenWnds()
{
}
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D.K.Wang is working for a leading interactive entertainment media company located in Shanghai, China. Skilled in Windows C++, MFC, WTL, PHP etc. Started with professional games development since 2005, now devoted to the core functionality such as graphics rendering, physics simulation and scene management for a household game engine.