// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "vclightsource.h"
/////////////////////////////////////////////////////////////////////////////
// CVcLightSource properties
/////////////////////////////////////////////////////////////////////////////
// CVcLightSource operations
float CVcLightSource::GetIntensity()
{
float result;
InvokeHelper(0x1, DISPATCH_PROPERTYGET, VT_R4, (void*)&result, NULL);
return result;
}
void CVcLightSource::SetIntensity(float newValue)
{
static BYTE parms[] =
VTS_R4;
InvokeHelper(0x1, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
newValue);
}
float CVcLightSource::GetX()
{
float result;
InvokeHelper(0x2, DISPATCH_PROPERTYGET, VT_R4, (void*)&result, NULL);
return result;
}
void CVcLightSource::SetX(float newValue)
{
static BYTE parms[] =
VTS_R4;
InvokeHelper(0x2, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
newValue);
}
float CVcLightSource::GetY()
{
float result;
InvokeHelper(0x3, DISPATCH_PROPERTYGET, VT_R4, (void*)&result, NULL);
return result;
}
void CVcLightSource::SetY(float newValue)
{
static BYTE parms[] =
VTS_R4;
InvokeHelper(0x3, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
newValue);
}
float CVcLightSource::GetZ()
{
float result;
InvokeHelper(0x4, DISPATCH_PROPERTYGET, VT_R4, (void*)&result, NULL);
return result;
}
void CVcLightSource::SetZ(float newValue)
{
static BYTE parms[] =
VTS_R4;
InvokeHelper(0x4, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
newValue);
}
void CVcLightSource::Set(float X, float Y, float Z, float Intensity)
{
static BYTE parms[] =
VTS_R4 VTS_R4 VTS_R4 VTS_R4;
InvokeHelper(0x5, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
X, Y, Z, Intensity);
}