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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using rds;
namespace rds_demo
{
static class Demo2
{
public static void Run()
{
Console.WriteLine("*** DEMO 2 STARTED ***");
Console.WriteLine("----------------------");
RDSTable t = new RDSTable();
RDSTable subtable1 = new RDSTable();
RDSTable subtable2 = new RDSTable();
RDSTable subtable3 = new RDSTable();
t.AddEntry(subtable1, 10); // we add a table to a table thanks to the interfaces
t.AddEntry(subtable2, 10);
t.AddEntry(subtable3, 10);
subtable1.AddEntry(new MyItem("Table 1 - Item 1"), 10);
subtable1.AddEntry(new MyItem("Table 1 - Item 2"), 10);
subtable1.AddEntry(new MyItem("Table 1 - Item 3"), 10);
subtable2.AddEntry(new MyItem("Table 2 - Item 1"), 10);
subtable2.AddEntry(new MyItem("Table 2 - Item 2"), 10);
subtable2.AddEntry(new MyItem("Table 2 - Item 3"), 10);
subtable3.AddEntry(new MyItem("Table 3 - Item 1"), 10);
subtable3.AddEntry(new MyItem("Table 3 - Item 2"), 10);
subtable3.AddEntry(new MyItem("Table 3 - Item 3"), 10);
t.rdsCount = 3;
// First demo: Simply loot 2 out of the 6
Console.WriteLine("Step 1: Loot 3 items - 3 runs");
for (int i = 0; i < 3; i++)
{
Console.WriteLine("Run {0}", i + 1);
foreach (MyItem m in t.rdsResult)
Console.WriteLine(" {0}", m);
}
// Set Table2 to be a unique drop (can be contained only once
subtable2.rdsUnique = true;
t.rdsCount = 10;
Console.WriteLine("Step 2: Table 2 is now unique, loot 10 items - 3 runs");
for (int i = 0; i < 3; i++)
{
Console.WriteLine("Run {0}", i + 1);
foreach (MyItem m in t.rdsResult)
Console.WriteLine(" {0}", m);
}
Console.WriteLine("-----------------------");
Console.WriteLine("*** DEMO 2 COMPLETE ***");
}
}
}
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Software Developer since the late 80's, grew up in the good old DOS-Era, switched to windows with Win95 and now doing .net since early 2002 (beta).
Long year c# experience in entertainment software, game programming, directX and XNA as well as SQLServer (DBA, Modelling, Optimizing, Replication, etc) and Oracle Databases in Enterprise environments. Started with Android development in 2014.
Developer of the gml-raptor platform (See my github profile below).
My Game Developer Profile at itch.io
My Repositories at github