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Storm - the world's best IDE framework for .NET

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4 Feb 2010LGPL311 min read 277.2K   6.5K   340  
Create fast, flexible, and extensible IDE applications easily with Storm - it takes nearly no code at all!
//
//    ___ _____ ___  ___ __  __ 
//   / __|_   _/ _ \| _ \  \/  |
//   \__ \ | || (_) |   / |\/| |
//   |___/ |_| \___/|_|_\_|  |_|
// 
//   Storm.TextEditor.dll
//   ��������������������
//     Storm.TabControl.dll was created under the LGPL 
//     license. Some of the code was created from scratch, 
//     some was not. Code not created from scratch was 
//     based on the DotNetFireball framework and evolved 
//     from that. 
//     
//     What I mostly did in this library was that I 
//     cleaned up the code, structured it, documentated 
//     it and added new features. 
//     
//     Although it might not sound like it, it was very
//     hard and took a long (pretty much a shitload)
//     time. Why? Well, this was* some of the crappiest,
//     most unstructured, undocumentated, ugly code I've
//     ever seen. It would actually have taken me less 
//     time to create it from scratch, but I figured that
//     out too late. Figuring out what the code actually
//     did and then documentating it was (mostly) a 
//     day-long process. Well, I hope you enjoy some of
//     my hard work. /rant
//     
//     Of course some/most of it is made from scratch by me.
//     *Yes, was. It isn't now. :) Some of the naming 
//     conventions might still seem a little bit off though.
//
//   What is Storm?
//   ��������������
//     Storm is a set of dynamic link libraries used in 
//     Theodor "Vestras" Storm Kristensen's application 
//     "Moonlite".
//     
//
//   Thanks:
//   �������
//     - The DotNetFireball team for creating and publishing 
//       DotNetFireball which I based some of my code on.
//
//
//   Copyright (c) Theodor "Vestras" Storm Kristensen 2009
//   �����������������������������������������������������
//


namespace Storm.TextEditor.Document
{
    using System;
    using System.Collections;
    using System.ComponentModel;
    using System.ComponentModel.Design;
    using System.Drawing;
    using System.Drawing.Design;
    using System.Diagnostics;
    using System.Diagnostics.CodeAnalysis;
    using System.Diagnostics.Design;
    using System.Diagnostics.SymbolStore;
    using System.IO;
    using System.Reflection;
    using System.Resources;
    using System.Text;
    using System.Windows.Forms;

    using Storm.TextEditor;
    using Storm.TextEditor.Controls;
    using Storm.TextEditor.Controls.Core;
    using Storm.TextEditor.Controls.Core.Globalization;
    using Storm.TextEditor.Controls.Core.Timers;
    using Storm.TextEditor.Controls.IntelliMouse;
    using Storm.TextEditor.Document;
    using Storm.TextEditor.Document.Exporters;
    using Storm.TextEditor.Forms;
    using Storm.TextEditor.Interacting;
    using Storm.TextEditor.Painting;
    using Storm.TextEditor.Parsing;
    using Storm.TextEditor.Parsing.Base;
    using Storm.TextEditor.Parsing.Classes;
    using Storm.TextEditor.Parsing.Language;
    using Storm.TextEditor.Preset;
    using Storm.TextEditor.Preset.Painting;
    using Storm.TextEditor.Preset.TextDraw;
    using Storm.TextEditor.Printing;
    using Storm.TextEditor.Utilities;
    using Storm.TextEditor.Win32;

	public class TextRange
    {
        #region Members
        private int _firstRow = 0;
        private int _firstColumn;

        private int _lastRow = 0;
        private int _lastColumn = 0;
        #endregion

        #region Events
        public event EventHandler Change = null;
		protected virtual void OnChange()
		{
			if (Change != null)
				Change(this, EventArgs.Empty);
        }
        #endregion

        #region Properties
        public int FirstRow
		{
			get { return _firstRow; }
			set
			{
				_firstRow = value;
				OnChange();
			}
		}	

		public int FirstColumn
		{
			get { return _firstColumn; }
			set
			{
				_firstColumn = value;
				OnChange();
			}
		}

		public int LastRow
		{
			get { return _lastRow; }
			set
			{
				_lastRow = value;
				OnChange();
			}
		}

		public int LastColumn
		{
			get { return _lastColumn; }
			set
			{
				_lastColumn = value;
				OnChange();
			}
        }
        #endregion

        #region Methods
        public void SetBounds(int FirstColumn, int FirstRow, int LastColumn, int LastRow)
		{
			_firstColumn = FirstColumn;
			_firstRow = FirstRow;

			_lastColumn = LastColumn;
			_lastRow = LastRow;

			OnChange();
        }
        #endregion

        /// <summary>
        /// Initializes the TextRange.
        /// </summary>
		public TextRange()
		{
		}

        /// <summary>
        /// Initializes the TextRange.
        /// </summary>
		public TextRange(int FirstColumn, int FirstRow, int LastColumn, int LastRow)
		{
			_firstColumn = FirstColumn;
			_firstRow = FirstRow;
			_lastColumn = LastColumn;
			_lastRow = LastRow;
		}
	}
}

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License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)



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