//
// ___ _____ ___ ___ __ __
// / __|_ _/ _ \| _ \ \/ |
// \__ \ | || (_) | / |\/| |
// |___/ |_| \___/|_|_\_| |_|
//
// Storm.TextEditor.dll
// ��������������������
// Storm.TabControl.dll was created under the LGPL
// license. Some of the code was created from scratch,
// some was not. Code not created from scratch was
// based on the DotNetFireball framework and evolved
// from that.
//
// What I mostly did in this library was that I
// cleaned up the code, structured it, documentated
// it and added new features.
//
// Although it might not sound like it, it was very
// hard and took a long (pretty much a shitload)
// time. Why? Well, this was* some of the crappiest,
// most unstructured, undocumentated, ugly code I've
// ever seen. It would actually have taken me less
// time to create it from scratch, but I figured that
// out too late. Figuring out what the code actually
// did and then documentating it was (mostly) a
// day-long process. Well, I hope you enjoy some of
// my hard work. /rant
//
// Of course some/most of it is made from scratch by me.
// *Yes, was. It isn't now. :) Some of the naming
// conventions might still seem a little bit off though.
//
// What is Storm?
// ��������������
// Storm is a set of dynamic link libraries used in
// Theodor "Vestras" Storm Kristensen's application
// "Moonlite".
//
//
// Thanks:
// �������
// - The DotNetFireball team for creating and publishing
// DotNetFireball which I based some of my code on.
//
//
// Copyright (c) Theodor "Vestras" Storm Kristensen 2009
// �����������������������������������������������������
//
namespace Storm.TextEditor.Parsing.Base
{
using System;
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Drawing;
using System.Drawing.Design;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.Design;
using System.Diagnostics.SymbolStore;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Text;
using System.Windows.Forms;
using Storm.TextEditor;
using Storm.TextEditor.Controls;
using Storm.TextEditor.Controls.Core;
using Storm.TextEditor.Controls.Core.Globalization;
using Storm.TextEditor.Controls.Core.Timers;
using Storm.TextEditor.Controls.IntelliMouse;
using Storm.TextEditor.Document;
using Storm.TextEditor.Document.Exporters;
using Storm.TextEditor.Forms;
using Storm.TextEditor.Interacting;
using Storm.TextEditor.Painting;
using Storm.TextEditor.Parsing;
using Storm.TextEditor.Parsing.Base;
using Storm.TextEditor.Parsing.Classes;
using Storm.TextEditor.Parsing.Language;
using Storm.TextEditor.Preset;
using Storm.TextEditor.Preset.Painting;
using Storm.TextEditor.Preset.TextDraw;
using Storm.TextEditor.Printing;
using Storm.TextEditor.Utilities;
using Storm.TextEditor.Win32;
#region EventArgs and Delegate
public class CollectionEventArgs : EventArgs
{
/// <summary>
/// Initializes the CollectionEventArgs.
/// </summary>
public CollectionEventArgs()
{
}
/// <summary>
/// Initializes the CollectionEventArgs.
/// </summary>
public CollectionEventArgs(object item, int index)
{
Index = index;
Item = item;
}
public object Item = null;
public int Index = 0;
}
public delegate void CollectionEventHandler(object sender, CollectionEventArgs e);
#endregion
public abstract class BaseCollection : CollectionBase, IList
{
#region Events
public event CollectionEventHandler ItemAdded = null;
public event CollectionEventHandler ItemRemoved = null;
public event EventHandler ItemsCleared = null;
protected virtual void OnItemAdded(int index, object item)
{
if (ItemAdded != null)
{
CollectionEventArgs e = new CollectionEventArgs(item, index);
ItemAdded(this, e);
}
}
protected virtual void OnItemRemoved(int index, object item)
{
if (ItemRemoved != null)
{
CollectionEventArgs e = new CollectionEventArgs(item, index);
ItemRemoved(this, e);
}
}
protected virtual void OnItemsCleared()
{
if (ItemsCleared != null)
ItemsCleared(this, EventArgs.Empty);
}
#endregion
#region Overrides
protected override void OnClearComplete()
{
base.OnClearComplete();
OnItemsCleared();
}
protected override void OnRemoveComplete(int index, object value)
{
base.OnRemoveComplete(index, value);
OnItemRemoved(index, value);
}
protected override void OnInsertComplete(int index, object value)
{
base.OnInsertComplete(index, value);
OnItemAdded(index, value);
}
#endregion
/// <summary>
/// Initializes the BaseCollection.
/// </summary>
public BaseCollection()
{
}
}
}