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Storm - the world's best IDE framework for .NET

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4 Feb 2010LGPL311 min read 277K   6.5K   340  
Create fast, flexible, and extensible IDE applications easily with Storm - it takes nearly no code at all!
//
//    ___ _____ ___  ___ __  __ 
//   / __|_   _/ _ \| _ \  \/  |
//   \__ \ | || (_) |   / |\/| |
//   |___/ |_| \___/|_|_\_|  |_|
// 
//   Storm.TextEditor.dll
//   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//     Storm.TabControl.dll was created under the LGPL 
//     license. Some of the code was created from scratch, 
//     some was not. Code not created from scratch was 
//     based on the DotNetFireball framework and evolved 
//     from that. 
//     
//     What I mostly did in this library was that I 
//     cleaned up the code, structured it, documentated 
//     it and added new features. 
//     
//     Although it might not sound like it, it was very
//     hard and took a long (pretty much a shitload)
//     time. Why? Well, this was* some of the crappiest,
//     most unstructured, undocumentated, ugly code I've
//     ever seen. It would actually have taken me less 
//     time to create it from scratch, but I figured that
//     out too late. Figuring out what the code actually
//     did and then documentating it was (mostly) a 
//     day-long process. Well, I hope you enjoy some of
//     my hard work. /rant
//     
//     Of course some/most of it is made from scratch by me.
//     *Yes, was. It isn't now. :) Some of the naming 
//     conventions might still seem a little bit off though.
//
//   What is Storm?
//   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//     Storm is a set of dynamic link libraries used in 
//     Theodor "Vestras" Storm Kristensen's application 
//     "Moonlite".
//     
//
//   Thanks:
//   ¯¯¯¯¯¯¯
//     - The DotNetFireball team for creating and publishing 
//       DotNetFireball which I based some of my code on.
//
//
//   Copyright (c) Theodor "Vestras" Storm Kristensen 2009
//   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//

namespace Storm.TextEditor.Utilities
{
    using System;
    using System.Collections;
    using System.ComponentModel;
    using System.ComponentModel.Design;
    using System.Drawing;
    using System.Drawing.Design;
    using System.IO;
    using System.Reflection;
    using System.Resources;
    using System.Text;
    using System.Windows.Forms;

    using Storm.TextEditor;
    using Storm.TextEditor.Controls;
    using Storm.TextEditor.Controls.Core;
    using Storm.TextEditor.Controls.Core.Globalization;
    using Storm.TextEditor.Controls.Core.Timers;
    using Storm.TextEditor.Controls.IntelliMouse;
    using Storm.TextEditor.Document;
    using Storm.TextEditor.Document.Exporters;
    using Storm.TextEditor.Forms;
    using Storm.TextEditor.Interacting;
    using Storm.TextEditor.Painting;
    using Storm.TextEditor.Parsing;
    using Storm.TextEditor.Parsing.Base;
    using Storm.TextEditor.Parsing.Classes;
    using Storm.TextEditor.Parsing.Language;
    using Storm.TextEditor.Preset;
    using Storm.TextEditor.Preset.Painting;
    using Storm.TextEditor.Preset.TextDraw;
    using Storm.TextEditor.Printing;
    using Storm.TextEditor.Utilities;
    using Storm.TextEditor.Win32;

	/// <summary>
	/// This class implements a keyword map. It implements a digital search trees (tries) to find a word.
	/// </summary>
	public class LookupTable
    {
        #region Members
        // Basic members.
        public Node _root = new Node(null, null);
		public bool _caseSensitive;
		public int  _length;
        #endregion

        #region Properties
        /// <value>
		/// Gets the number of items in the LookupTable.
		/// </value>
		public int Count 
        { get { return _length; } }
		
		/// <summary>
		/// Get the object which was inserted under the keyword. (Line, at offset, with length length)
		/// Returns null if no such keyword was inserted.
		/// </summary>
		public object this[SyntaxDocument document, Word line, int offset, int length] 
        {
			get 
            {
				if(length == 0)
					return null;
				
				return null;
			}
		}
		
		/// <summary>
		/// Inserts an object in the tree, under keyword.
		/// </summary>
		public object this[string keyword] 
        {
			set 
            {
				Node node = _root;
				Node next = _root;

				if (!_caseSensitive)
					keyword = keyword.ToUpper();

				_length++;
				for (int i = 0; i < keyword.Length; i++) 
                {
					int index = ((int)keyword[i]) % 256;
					bool d = keyword[i] == '\\';

					next = next.leaf[index];
					if (next == null) 
                    {
						node.leaf[index] = new Node(value, keyword);
						break;
					}
					
					if (next.word != null && next.word.Length != i) 
                    {
						string tmpword  = next.word;
						object tmpcolor = next.color;
						next.color = next.word = null;
						this[tmpword] = tmpcolor;
					}
					
					if (i == keyword.Length - 1) 
                    {
						next.word = keyword;
						next.color = value;
						break;
					}
					
					node = next;
				}
			}
        }
        #endregion

        /// <summary>
		/// Initializes the LookupTable.
		/// </summary>
		public LookupTable(bool casesensitive)
		{
			_caseSensitive = casesensitive;
        }

        #region Node class
        public class Node
		{
			public Node(object xcolor, string xword)
			{
				word  = xword;
				color = xcolor;
			}
			
			public string word;
			public object color;
			
			public Node[] leaf = new Node[256];
        }
        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)



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