using System; using System.Collections.Generic; using System.Text; namespace HigLabo.Net.Internal { /// <summary> /// Represent context of request and response process and provide data about context. /// </summary> public class DataTransferContext : IDisposable { private static BufferManager _BufferManager = null; private DateTime _StartTime = DateTime.Now; private Byte[] _Buffer; private List<Byte> _Data = new List<Byte>(); private Exception _Exception = null; private Boolean _Timeout = false; private Encoding _Encoding = Encoding.ASCII; private Boolean _IsDisposed = false; /// <summary> /// /// </summary> public static BufferManager BufferManager { get { if (_BufferManager == null) { _BufferManager = new BufferManager(256, 8192); } return _BufferManager; } set { _BufferManager = value; } } /// <summary> /// /// </summary> internal protected DateTime StartTime { get { return _StartTime; } set { _StartTime = value; } } /// <summary> /// /// </summary> protected Encoding Encoding { get { return _Encoding; } set { _Encoding = value; } } /// <summary> /// /// </summary> protected Byte[] Buffer { get { return _Buffer; } } /// <summary> /// /// </summary> public Exception Exception { get { return _Exception; } set { _Exception = value; } } /// <summary> /// /// </summary> public Boolean Timeout { get { return _Timeout; } set { _Timeout = value; } } internal DataTransferContext(Encoding encoding) { _Encoding = encoding; _Buffer = DataTransferContext.BufferManager.CheckOut(); } /// <summary> /// /// </summary> /// <returns></returns> public Byte[] GetByteArray() { return this._Buffer; } /// 終了処理を実行し、システムリソースを解放します。 /// <summary> /// dipose and release system resoures. /// 終了処理を実行し、システムリソースを解放します。 /// </summary> public void Dispose() { GC.SuppressFinalize(this); this.Dispose(true); } /// <summary> /// /// </summary> /// <param name="disposing"></param> protected void Dispose(Boolean disposing) { if (disposing) { if (this._IsDisposed == false && this._Buffer != null) { DataTransferContext.BufferManager.CheckIn(this._Buffer); this._IsDisposed = true; } } } /// <summary> /// /// </summary> ~DataTransferContext() { this.Dispose(false); } } }
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