using System; namespace BSE.Platten.Audio { /// <summary> /// Zusammenfassung f�r CPlayerManagerStatusChangedEventArgs. /// </summary> public class PlayerManagerStatusChangedEventArgs : EventArgs { #region FielsPrivate private bool m_bHasPlayerStarted; private BSE.Platten.BO.CTrack m_currentTrack; private BSE.Platten.Audio.PlayMode m_playMode; #endregion #region Properties public bool HasPlayerStarted { get {return this.m_bHasPlayerStarted;} } public BSE.Platten.BO.CTrack CurrentTrack { get {return this.m_currentTrack;} } public BSE.Platten.Audio.PlayMode PlayMode { get {return this.m_playMode;} } #endregion #region MethodsPublic public PlayerManagerStatusChangedEventArgs() { } public PlayerManagerStatusChangedEventArgs(bool bHasPlayerStarted) { this.m_bHasPlayerStarted = bHasPlayerStarted; } public PlayerManagerStatusChangedEventArgs(BSE.Platten.Audio.PlayMode eMode) { this.m_playMode = eMode; } public PlayerManagerStatusChangedEventArgs(BSE.Platten.BO.CTrack currentTrack, BSE.Platten.Audio.PlayMode eMode) { this.m_currentTrack = currentTrack; this.m_playMode = eMode; } #endregion } }
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