using System; namespace BSE.Platten.BO { /// <summary> /// Zusammenfassung f�r CPlaylist. /// </summary> public class CPlaylist : ICloneable { #region FieldsPrivate private int m_iId; private string m_strName; private BSE.Platten.BO.CTrack[] m_Tracks; private System.Guid m_Guid; private string m_strUser; private System.DateTime m_dtTimeStamp; private CPlayListEntries[] m_playListEntries; #endregion #region Properties public int Id { get {return this.m_iId;} set {this.m_iId = value;} } public string Name { get {return this.m_strName;} set {this.m_strName = value;} } public System.Guid Guid { get {return this.m_Guid;} set {this.m_Guid = value;} } public string User { get {return this.m_strUser;} set {this.m_strUser = value;} } public System.DateTime TimeStamp { get {return this.m_dtTimeStamp;} set {this.m_dtTimeStamp = value;} } public CTrack[] Tracks { get {return this.m_Tracks;} set {this.m_Tracks = value;} } public CPlayListEntries[] PlayListEntries { get {return this.m_playListEntries;} set {this.m_playListEntries = value;} } #endregion #region MethodsPublic public CPlaylist() { // // TODO: F�gen Sie hier die Konstruktorlogik hinzu // } public object Clone() { CPlaylist playList = new CPlaylist(); playList.Id = this.m_iId; playList.Name = this.m_strName; playList.Guid = this.m_Guid; playList.TimeStamp = this.m_dtTimeStamp; playList.User = this.m_strUser; playList.Tracks = this.m_Tracks; playList.PlayListEntries = this.m_playListEntries; return playList; } #endregion } }
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