======================================================================== MICROSOFT FOUNDATION CLASS LIBRARY : CLRAdapter Project Overview ======================================================================== AppWizard has created this CLRAdapter DLL for you. This DLL not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your DLL. This file contains a summary of what you will find in each of the files that make up your CLRAdapter DLL. CLRAdapter.vcproj This is the main project file for VC++ projects generated using an Application Wizard. It contains information about the version of Visual C++ that generated the file, and information about the platforms, configurations, and project features selected with the Application Wizard. CLRAdapter.cpp This is the main DLL source file that contains the definition of DllMain(). CLRAdapter.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. res\CLRAdapter.rc2 This file contains resources that are not edited by Microsoft Visual C++. You should place all resources not editable by the resource editor in this file. CLRAdapter.def This file contains information about the DLL that must be provided to run with Microsoft Windows. It defines parameters such as the name and description of the DLL. It also exports functions from the DLL. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named CLRAdapter.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////
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