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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "vsaxum2d.h"
/////////////////////////////////////////////////////////////////////////////
// CVSAxum2D
IMPLEMENT_DYNCREATE(CVSAxum2D, CWnd)
/////////////////////////////////////////////////////////////////////////////
// CVSAxum2D properties
long CVSAxum2D::GetInputs()
{
long result;
GetProperty(0x1, VT_I4, (void*)&result);
return result;
}
void CVSAxum2D::SetInputs(long propVal)
{
SetProperty(0x1, VT_I4, propVal);
}
long CVSAxum2D::GetOutputs()
{
long result;
GetProperty(0x2, VT_I4, (void*)&result);
return result;
}
void CVSAxum2D::SetOutputs(long propVal)
{
SetProperty(0x2, VT_I4, propVal);
}
long CVSAxum2D::GetOldPlotType()
{
long result;
GetProperty(0x3, VT_I4, (void*)&result);
return result;
}
void CVSAxum2D::SetOldPlotType(long propVal)
{
SetProperty(0x3, VT_I4, propVal);
}
/////////////////////////////////////////////////////////////////////////////
// CVSAxum2D operations
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