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Building an Extensible Application with MEF, WPF, and MVVM

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15 Nov 2009LGPL316 min read 302.7K   7.4K   185  
An article for anyone interested in how to build an extensible application using WPF and the Model-View-ViewModel pattern.
//Copyright (c) 2007-2009, Adolfo Marinucci
//All rights reserved.

//Redistribution and use in source and binary forms, with or without modification, 
//are permitted provided that the following conditions are met:
//
//* Redistributions of source code must retain the above copyright notice, 
//  this list of conditions and the following disclaimer.
//* Redistributions in binary form must reproduce the above copyright notice, 
//  this list of conditions and the following disclaimer in the documentation 
//  and/or other materials provided with the distribution.
//* Neither the name of Adolfo Marinucci nor the names of its contributors may 
//  be used to endorse or promote products derived from this software without 
//  specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
//AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
//WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
//IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
//PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
//HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 
//OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, 
//EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Controls;
using System.Windows;
using System.Windows.Media;

namespace AvalonDock
{
    public class AlignedImage : Decorator
    {
        public AlignedImage()
        {
            this.LayoutUpdated += new EventHandler(OnLayoutUpdated);
        }


        protected override System.Windows.Size MeasureOverride(Size constraint)
        {
            Size desideredSize = new Size();

            if (Child != null)
            {
                Child.Measure(constraint);

                PresentationSource ps = PresentationSource.FromVisual(this);
                if (ps != null)
                {
                    Matrix fromDevice = ps.CompositionTarget.TransformFromDevice;

                    Vector pixelSize = new Vector(Child.DesiredSize.Width, Child.DesiredSize.Height);
                    Vector measureSizeV = fromDevice.Transform(pixelSize);
                    desideredSize = new Size(measureSizeV.X, measureSizeV.Y);
                }
            }

            return desideredSize;
        }

        protected override Size ArrangeOverride(Size arrangeBounds)
        {
            Size finalSize = new Size();

            if (Child != null)
            {
                _pixelOffset = GetPixelOffset();
                Child.Arrange(new Rect(_pixelOffset, Child.DesiredSize));
                finalSize = arrangeBounds;
            }

            return finalSize;
        }

        private Point _pixelOffset;

        private void OnLayoutUpdated(object sender, EventArgs e)
        {
            // This event just means that layout happened somewhere.  However, this is
            // what we need since layout anywhere could affect our pixel positioning.
            Point pixelOffset = GetPixelOffset();
            if (!AreClose(pixelOffset, _pixelOffset))
            {
                InvalidateArrange();
            }
        }

        // Gets the matrix that will convert a point from "above" the
        // coordinate space of a visual into the the coordinate space
        // "below" the visual.
        private Matrix GetVisualTransform(Visual v)
        {
            if (v != null)
            {
                Matrix m = Matrix.Identity;

                Transform transform = VisualTreeHelper.GetTransform(v);
                if (transform != null)
                {
                    Matrix cm = transform.Value;
                    m = Matrix.Multiply(m, cm);
                }

                Vector offset = VisualTreeHelper.GetOffset(v);
                m.Translate(offset.X, offset.Y);

                return m;
            }

            return Matrix.Identity;
        }

        private Point TryApplyVisualTransform(Point point, Visual v, bool inverse, bool throwOnError, out bool success)
        {
            success = true;
            if (v != null)
            {
                Matrix visualTransform = GetVisualTransform(v);
                if (inverse)
                {
                    if (!throwOnError && !visualTransform.HasInverse)
                    {
                        success = false;
                        return new Point(0, 0);
                    }
                    visualTransform.Invert();
                }
                point = visualTransform.Transform(point);
            }
            return point;
        }

        private Point ApplyVisualTransform(Point point, Visual v, bool inverse)
        {
            bool success = true;
            return TryApplyVisualTransform(point, v, inverse, true, out success);
        }

        private Point GetPixelOffset()
        {
            Point pixelOffset = new Point();

            PresentationSource ps = null;
            try
            {
                //ps = PresentationSource.FromVisual(this); // SW had to remove this because of performance issues in Arena
            }
            catch(System.Security.SecurityException e)
            {
                ps = null;
            }

            if (ps != null)
            {
                Visual rootVisual = ps.RootVisual;

                // Transform (0,0) from this element up to pixels.
                pixelOffset = this.TransformToAncestor(rootVisual).Transform(pixelOffset);
                pixelOffset = ApplyVisualTransform(pixelOffset, rootVisual, false);
                pixelOffset = ps.CompositionTarget.TransformToDevice.Transform(pixelOffset);

                // Round the origin to the nearest whole pixel.
                pixelOffset.X = Math.Round(pixelOffset.X);
                pixelOffset.Y = Math.Round(pixelOffset.Y);

                // Transform the whole-pixel back to this element.
                pixelOffset = ps.CompositionTarget.TransformFromDevice.Transform(pixelOffset);
                pixelOffset = ApplyVisualTransform(pixelOffset, rootVisual, true);
                pixelOffset = rootVisual.TransformToDescendant(this).Transform(pixelOffset);
            }

            return pixelOffset;
        }

        private bool AreClose(Point point1, Point point2)
        {
            return AreClose(point1.X, point2.X) && AreClose(point1.Y, point2.Y);
        }

        private bool AreClose(double value1, double value2)
        {
            if (value1 == value2)
            {
                return true;
            }
            double delta = value1 - value2;
            return ((delta < 1.53E-06) && (delta > -1.53E-06));
        }

    }
}

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License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)


Written By
Engineer
Canada Canada
By day I'm a Professional Engineer, doing .NET, VB6, SQL Server, and Automation (Ladder Logic, etc.) programming.

On weekends I write and maintain an open source extensible application framework called SoapBox Core.

In the evenings I provide front line technical support for moms4mom.com and I help out with administrative tasks (like formatting stuff). I also pitch in as a moderator from time to time.

You can follow me on twitter.

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