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Battlefield Simulator

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4.86/5 (40 votes)
17 Nov 2009CPOL17 min read 97.3K   2K   104  
KOEI-like old-school war game and battlefield simulator, with infantry, artillery, and cavalry units.
  • battlefield_c_2008.zip
    • BattleField
      • barrage.bmp
      • BattleField Intro.bmp
      • BattleField.sln
      • BattleField.suo
      • BattleField
        • BattleField.csproj
        • BattleField.csproj.user
        • BattleFieldIcon.ico
        • bin
          • Release
            • BattleField.pdb
            • Map001.map
            • Map002.map
            • Map003.map
            • Map004.map
            • map005.map
            • Map006.map
            • Map007.map
            • Map008.map
            • Map009.map
            • MapPlainField.map
            • MapPlainField_large.map
        • classBattle.cs
        • classBattleField.cs
        • classBattleUnit.cs
        • classMapEditor.cs
        • classMessageBox.cs
        • formBattleField.cs
        • formBattleField.Designer.cs
        • formBattleField.resx
        • Program.cs
        • Properties
        • Resources
          • barrage.bmp
          • BattleField Intro.bmp
          • Blue_Artillery.bmp
          • Blue_Cavalry.bmp
          • Blue_Infantry.bmp
          • Font_0.bmp
          • Font_1.bmp
          • Font_2.bmp
          • Font_3.bmp
          • Font_4.bmp
          • Font_5.bmp
          • Font_6.bmp
          • Font_7.bmp
          • Font_8.bmp
          • Font_9.bmp
          • Font_RightSlash.bmp
          • horse_Left.bmp
          • horse_Right.bmp
          • rank_captain.bmp
          • rank_colonel.bmp
          • rank_field_marshall.bmp
          • rank_general.bmp
          • rank_lieutenant.bmp
          • rank_major.bmp
          • Red_Artillery.bmp
          • Red_Cavalry.bmp
          • Red_Infantry.bmp
          • terrain_castle.bmp
          • terrain_castle_shaded.bmp
          • terrain_castle_target.bmp
          • terrain_forest.bmp
          • terrain_forest_shaded.bmp
          • terrain_forest_target.bmp
          • terrain_grass.bmp
          • terrain_grass_shaded.bmp
          • terrain_grass_target.bmp
          • terrain_mountain.bmp
          • terrain_mountain_shaded.bmp
          • terrain_mountain_target.bmp
          • terrain_road.bmp
          • terrain_road_shaded.bmp
          • terrain_road_target.bmp
          • terrain_water.bmp
          • terrain_water_shaded.bmp
          • terrain_water_target.bmp
      • BattleFieldIcon.ico
      • Blue_Artillery.bmp
      • Blue_Cavalry.bmp
      • Blue_Infantry.bmp
      • Font_0.bmp
      • Font_1.bmp
      • Font_2.bmp
      • Font_3.bmp
      • Font_4.bmp
      • Font_5.bmp
      • Font_6.bmp
      • Font_7.bmp
      • Font_8.bmp
      • Font_9.bmp
      • Font_RightSlash.bmp
      • horse_Left.bmp
      • horse_Right.bmp
      • rank_captain.bmp
      • rank_colonel.bmp
      • rank_field_marshall.bmp
      • rank_general.bmp
      • rank_lieutenant.bmp
      • rank_major.bmp
      • Red_Artillery.bmp
      • Red_Cavalry.bmp
      • Red_Infantry.bmp
      • terrain_castle.bmp
      • terrain_castle_shaded.bmp
      • terrain_castle_target.bmp
      • terrain_forest.bmp
      • terrain_forest_shaded.bmp
      • terrain_forest_target.bmp
      • terrain_grass.bmp
      • terrain_grass_shaded.bmp
      • terrain_grass_target.bmp
      • terrain_mountain.bmp
      • terrain_mountain_shaded.bmp
      • terrain_mountain_target.bmp
      • terrain_road.bmp
      • terrain_road_shaded.bmp
      • terrain_road_target.bmp
      • terrain_water.bmp
      • terrain_water_shaded.bmp
      • terrain_water_target.bmp
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("BattleField")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BattleField")]
[assembly: AssemblyCopyright("Copyright ©  2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("dd915b5f-e8e9-4cc8-8bfd-b8160b2038e8")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers 
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
CEO unemployable
Canada Canada
Christ Kennedy grew up in the suburbs of Montreal and is a bilingual Quebecois with a bachelor’s degree in computer engineering from McGill University. He is unemployable and currently living in Moncton, N.B. writing his next novel.

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