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Game Engine

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20 Nov 2009CPL2 min read 47.4K   1.5K   34  
A game engine first prototype

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
# SharpDevelop 3.1.0.4977
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SceneEditor", "SceneEditor.csproj", "{939A8B92-8106-478C-BB8B-26F3B7FE7C58}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Any CPU = Debug|Any CPU
		Release|Any CPU = Release|Any CPU
		Debug|Any CPU = Debug|Any CPU
		Release|Any CPU = Release|Any CPU
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{939A8B92-8106-478C-BB8B-26F3B7FE7C58}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{939A8B92-8106-478C-BB8B-26F3B7FE7C58}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{939A8B92-8106-478C-BB8B-26F3B7FE7C58}.Release|Any CPU.Build.0 = Release|Any CPU
		{939A8B92-8106-478C-BB8B-26F3B7FE7C58}.Release|Any CPU.ActiveCfg = Release|Any CPU
	EndGlobalSection
EndGlobal

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License

This article, along with any associated source code and files, is licensed under The Common Public License Version 1.0 (CPL)


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