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Game Engine

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20 Nov 2009CPL2 min read 47.3K   1.5K   34  
A game engine first prototype
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;

namespace UnitEditor
{
    static class Program
    {
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Application.Run(new Form1());
        }
    }
}

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This article, along with any associated source code and files, is licensed under The Common Public License Version 1.0 (CPL)


Written By
Software Developer
Croatia Croatia
Programer

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